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<blockquote data-quote="Shiroiken" data-source="post: 8408482" data-attributes="member: 6775477"><p> <ul> <li data-xf-list-type="ul">Reworking racial ASI to fit the new mold (+2/+1 or +1/+1/+1), rebalancing innate racial features to meet this adjustment. Standard Human should have a rework, as +1 to all is terrible, especially with choice of racial ASI available to everyone. Variant Human should remain unchanged, being fine as is (if feats were standard, I expect this would have been the standard human).</li> <li data-xf-list-type="ul">Rebalance the classes. Remove "smite" as a class ability, replaced with smite spells. Ranger gets an overhaul to not suck. Other classes and subclasses tweaked as needed.</li> <li data-xf-list-type="ul">Fix the feats. Either boost up the weak/trap feats (my preference) or nerf the others down to the weak level. The second option will probably cause people to just not take feats, but whatever. The second option also works if feats are separated from ASI.</li> <li data-xf-list-type="ul">Tweaks the weapons, but this just won't happen. No one cares enough to make the change, no matter how much it's needed.</li> <li data-xf-list-type="ul">Expand exploration rules. The existing ones work, but not very well. More activities and better explanation of how to use them would be ideal. If not, at least provide examples of how they can be used based on the different styles of game.</li> <li data-xf-list-type="ul">Part of me wants magic item crafting and buying and selling options, but only so everyone shuts up about it. I feel this is one of the biggest gripes people have about the game that I find completely ridiculous.</li> </ul></blockquote><p></p>
[QUOTE="Shiroiken, post: 8408482, member: 6775477"] [LIST] [*]Reworking racial ASI to fit the new mold (+2/+1 or +1/+1/+1), rebalancing innate racial features to meet this adjustment. Standard Human should have a rework, as +1 to all is terrible, especially with choice of racial ASI available to everyone. Variant Human should remain unchanged, being fine as is (if feats were standard, I expect this would have been the standard human). [*]Rebalance the classes. Remove "smite" as a class ability, replaced with smite spells. Ranger gets an overhaul to not suck. Other classes and subclasses tweaked as needed. [*]Fix the feats. Either boost up the weak/trap feats (my preference) or nerf the others down to the weak level. The second option will probably cause people to just not take feats, but whatever. The second option also works if feats are separated from ASI. [*]Tweaks the weapons, but this just won't happen. No one cares enough to make the change, no matter how much it's needed. [*]Expand exploration rules. The existing ones work, but not very well. More activities and better explanation of how to use them would be ideal. If not, at least provide examples of how they can be used based on the different styles of game. [*]Part of me wants magic item crafting and buying and selling options, but only so everyone shuts up about it. I feel this is one of the biggest gripes people have about the game that I find completely ridiculous. [/LIST] [/QUOTE]
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