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<blockquote data-quote="niklinna" data-source="post: 8408703" data-attributes="member: 71235"><p>Some modest requests, some that might have more knock-on effects than is practical, some pie-in-the-sky. I just expect they'll roll in all the options from post-PHB material into the new core books.</p><ul> <li data-xf-list-type="ul">Unify how pets/minions work with regard to initiative & action economy. It seems each kind has its own slightly different rules, which I find confusing. Any exception should be rare and highlighted (such as the Tasha's Beast Master Ranger's pet acting during the Ranger's turn). Maybe there could be 1–3 different types, and each pet will specify its type, and maybe your pet type could be upgradable via subclass feature, upcasting, or feat.</li> <li data-xf-list-type="ul">Give Rangers a non-spellcasting subclass/option, maybe themed similarly to the Rune Knight fighter subclass. (Not sure if Paladin would want this too, I've never been interested in Paladins.)</li> <li data-xf-list-type="ul">Rangers that do cast spells should be able to prepare them as Paladins do, rather than having spells known.</li> <li data-xf-list-type="ul">Ranger's Favored Foe & Hunter's Mark are similar but not the same, scaling differently with level too. That should be cleaned up.</li> <li data-xf-list-type="ul">Offer more general versions of highly-specific subclasses, such as Wildfire Druid. I'd love to see different types of spirits or emphases than fire. (Such a heartbreaker for me!)</li> <li data-xf-list-type="ul">Retune spells that routinely get poor ratings (*/red or worse) in the various guides on the Net.</li> <li data-xf-list-type="ul">Make your action also be usable as a bonus action, so that you could do 1 action & 1 bonus action on your turn, or 2 bonus actions.</li> <li data-xf-list-type="ul">Make it explicit that Concentration is a general thing, not just for spells.</li> <li data-xf-list-type="ul">At minimum provide some rationale for why certain static effects require Concentration beyond arbitrary limitation of power. (Wall spells, I'm lookin' at you.) Or, make such effects a little bit dynamic; you could move a portion of a wall, or repair a bit of damage to it, as one example. Or give such effects a short default duration, which can be extended by concentrating from the start.</li> <li data-xf-list-type="ul">I'd like to see Concentration have even a little wiggle room, and would be willing to take this tradeoff (possibly granted at some level or via feat): If you are concentrating on an effect, you can activate a second Concentration effect, but must make a Concentration check or lose both. If you are concentrating on two things, all Concentration checks are at disadvantage, and you cannot cast any leveled spells (or must make a Concentration check at disadvantage to do so).</li> <li data-xf-list-type="ul">Get rid of Bards. (Just kidding, this one's for Snarf Zagyg's amusement. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" />)</li> </ul><p>EDIT: Updated my own text about Concentration to be general and not just about spells. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="niklinna, post: 8408703, member: 71235"] Some modest requests, some that might have more knock-on effects than is practical, some pie-in-the-sky. I just expect they'll roll in all the options from post-PHB material into the new core books. [LIST] [*]Unify how pets/minions work with regard to initiative & action economy. It seems each kind has its own slightly different rules, which I find confusing. Any exception should be rare and highlighted (such as the Tasha's Beast Master Ranger's pet acting during the Ranger's turn). Maybe there could be 1–3 different types, and each pet will specify its type, and maybe your pet type could be upgradable via subclass feature, upcasting, or feat. [*]Give Rangers a non-spellcasting subclass/option, maybe themed similarly to the Rune Knight fighter subclass. (Not sure if Paladin would want this too, I've never been interested in Paladins.) [*]Rangers that do cast spells should be able to prepare them as Paladins do, rather than having spells known. [*]Ranger's Favored Foe & Hunter's Mark are similar but not the same, scaling differently with level too. That should be cleaned up. [*]Offer more general versions of highly-specific subclasses, such as Wildfire Druid. I'd love to see different types of spirits or emphases than fire. (Such a heartbreaker for me!) [*]Retune spells that routinely get poor ratings (*/red or worse) in the various guides on the Net. [*]Make your action also be usable as a bonus action, so that you could do 1 action & 1 bonus action on your turn, or 2 bonus actions. [*]Make it explicit that Concentration is a general thing, not just for spells. [*]At minimum provide some rationale for why certain static effects require Concentration beyond arbitrary limitation of power. (Wall spells, I'm lookin' at you.) Or, make such effects a little bit dynamic; you could move a portion of a wall, or repair a bit of damage to it, as one example. Or give such effects a short default duration, which can be extended by concentrating from the start. [*]I'd like to see Concentration have even a little wiggle room, and would be willing to take this tradeoff (possibly granted at some level or via feat): If you are concentrating on an effect, you can activate a second Concentration effect, but must make a Concentration check or lose both. If you are concentrating on two things, all Concentration checks are at disadvantage, and you cannot cast any leveled spells (or must make a Concentration check at disadvantage to do so). [*]Get rid of Bards. (Just kidding, this one's for Snarf Zagyg's amusement. :LOL:) [/LIST] EDIT: Updated my own text about Concentration to be general and not just about spells. :rolleyes: [/QUOTE]
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