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Revised Counterspelling
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<blockquote data-quote="Hawken" data-source="post: 5057251" data-attributes="member: 23619"><p>I don't have time to check your document, Syl, but I have some ideas on the subject. Right now, I'm in class so I'm switching between notes and this. </p><p></p><p>1) Make Counterspelling a Move action that is done in reaction to a spell that is cast. If the character has not acted in the round, they lose a Move action this round. If they have acted, they lose a Move action in the following round. </p><p></p><p>This keeps characters active and interested in the game. They no longer have to 'waste' a round by declaring a Ready action to counterspell a spell that may or may not be coming. Also, ANY spell can be used to Counter a spell, not just the exact same spell or Dispel Magic.</p><p></p><p>2) To balance Counterspelling, the person that fails the Counterspell is fully subject to the spell he attempted to counter if he is the target or in the area of effect, and gets no saving throw (if allowed) against the spell; but SR would still apply. The reason for this is that the person is attempting to stop the spell from happening rather than trying to avoid it or resist it. </p><p></p><p>3) To perform a Counterspell, the character makes 2 d20 rolls; a Spellcraft check and a caster level check (as per Dispel Magic). </p><p></p><p>The Spellcraft check is to identify the spell being cast and its level. If you do not identify the spell, you may still be able to Counter it, but you will take a -2 penalty to your Caster Level check. </p><p></p><p>Spellcraft check results:</p><p>Spell not identified: Make Caster Level check at -5 penalty.</p><p>Spell identified, not on caster spell list: Make CL check at -2 penalty.</p><p>Spell identified, on caster spell list: Make CL check.</p><p>Spell identified, on spell list, and known or in spellbook: Make CL check with +2 bonus.</p><p></p><p>Spell used in Counterspell attempt: </p><p>Exact same spell as attempting to Counter: Spell instantly countered, no CL check required. </p><p>Spell of same spell level: +0 to CL check.</p><p>Spell of same school: +1 to CL check.</p><p>Spell of opposite "type": +4 to CL check. </p><p></p><p>Spell of different school: -1 to CL check.</p><p>Spell of opposite school: +2 to CL check. </p><p>**Only one of these two modifiers should apply. </p><p></p><p>Spell of lower level than spell to be countered: -1 per spell level lower</p><p>Spell of higher level than spell to be countered: +1 per spell level higher</p><p>Dispel Magic: +0 to CL check, caster takes no penalties to CL check.</p><p>Greater Dispel Magic: +3 to CL check.</p><p></p><p>Add bonus from Spell Focus and Greater Spell Focus to your CL check if the feat applies to the spell you are using for Counterspell attempt. If caster of spell you want to counter has these feats, this bonus is added to the DC of your CL check. </p><p></p><p>DC of CL check is 11 + caster level of person casting spell you want to counter. CL check is your caster level + 1d20 roll.</p></blockquote><p></p>
[QUOTE="Hawken, post: 5057251, member: 23619"] I don't have time to check your document, Syl, but I have some ideas on the subject. Right now, I'm in class so I'm switching between notes and this. 1) Make Counterspelling a Move action that is done in reaction to a spell that is cast. If the character has not acted in the round, they lose a Move action this round. If they have acted, they lose a Move action in the following round. This keeps characters active and interested in the game. They no longer have to 'waste' a round by declaring a Ready action to counterspell a spell that may or may not be coming. Also, ANY spell can be used to Counter a spell, not just the exact same spell or Dispel Magic. 2) To balance Counterspelling, the person that fails the Counterspell is fully subject to the spell he attempted to counter if he is the target or in the area of effect, and gets no saving throw (if allowed) against the spell; but SR would still apply. The reason for this is that the person is attempting to stop the spell from happening rather than trying to avoid it or resist it. 3) To perform a Counterspell, the character makes 2 d20 rolls; a Spellcraft check and a caster level check (as per Dispel Magic). The Spellcraft check is to identify the spell being cast and its level. If you do not identify the spell, you may still be able to Counter it, but you will take a -2 penalty to your Caster Level check. Spellcraft check results: Spell not identified: Make Caster Level check at -5 penalty. Spell identified, not on caster spell list: Make CL check at -2 penalty. Spell identified, on caster spell list: Make CL check. Spell identified, on spell list, and known or in spellbook: Make CL check with +2 bonus. Spell used in Counterspell attempt: Exact same spell as attempting to Counter: Spell instantly countered, no CL check required. Spell of same spell level: +0 to CL check. Spell of same school: +1 to CL check. Spell of opposite "type": +4 to CL check. Spell of different school: -1 to CL check. Spell of opposite school: +2 to CL check. **Only one of these two modifiers should apply. Spell of lower level than spell to be countered: -1 per spell level lower Spell of higher level than spell to be countered: +1 per spell level higher Dispel Magic: +0 to CL check, caster takes no penalties to CL check. Greater Dispel Magic: +3 to CL check. Add bonus from Spell Focus and Greater Spell Focus to your CL check if the feat applies to the spell you are using for Counterspell attempt. If caster of spell you want to counter has these feats, this bonus is added to the DC of your CL check. DC of CL check is 11 + caster level of person casting spell you want to counter. CL check is your caster level + 1d20 roll. [/QUOTE]
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