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Revised Crossbow Expert and Sharpshooter - now with Homebrewery attachment
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<blockquote data-quote="CapnZapp" data-source="post: 7236974" data-attributes="member: 12731"><p>I was merely pointing out that you probably don't need both restrictions, since any power gamer is sufficiently corralled into desired behavior just by one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You don't need to focus on theoretical behavior, only power behavior. If there's a scenario I don't like, before I disallow it, I go "but it is abusive?". If not, I see no harm in allowing it. Only minmax scenarios need to be curtailed, IMHO.</p><p></p><p>Meaning that if you go by my scenario 2, you accomplish the critical change - no longer is Crossbow Experts immune to melee. Or rather: a regular CE might just switch to a rapier, and feel he's lost nothing - <strong>and that's fine</strong>. It's <strong>only</strong> the powergaming CR SS Archery build we're concerned about, and this build <strong>does</strong> lose the advantages of SS and Archery when doing that (switching to a rapier, that is). To me, this is the sufficient change compared to the RAW feat.</p><p></p><p>The other restriction you're working with, only giving out the bonus action attack when using a melee weapon for your regular attack action, also does its job, in that it avoids the fully minmaxed scenario allowed by the RAW feat. It has its advantages and disadvantages - it does allow the "Legolas build" (where you use a bow and arrow unhindered by melee). Whether that's an advantage or a disadvantage I leave up to the reader to judge! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A power gamer, however, is looking for ways to enable his bonus action attack, and since you no longer can do that for a pure ranged build, that is probably a sufficient restriction by itself.</p><p></p><p>In summary, either restriction does the job of blunting the power build. Thus I'm not sure both are needed. Using both only restricts builds that already from the start aren't minmaxing in nature, and I see little reason to rein in builds unless they do overwhelming damage. </p><p></p><p>I'm strictly a crunch over fluff numbers balance guy in that regard. If you have other reasons for your restrictions, feel free to ignore me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>---</p><p></p><p>As for Sharpshooter, I haven't followed along. Let me just assure you that you will only be using -5/+10 when you have advantage. That's perhaps the mechanism's only advantage, that it is self-regulating in that it is only useful in optimal conditions. (That it is too useful in optima conditions is another matter)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7236974, member: 12731"] I was merely pointing out that you probably don't need both restrictions, since any power gamer is sufficiently corralled into desired behavior just by one :) You don't need to focus on theoretical behavior, only power behavior. If there's a scenario I don't like, before I disallow it, I go "but it is abusive?". If not, I see no harm in allowing it. Only minmax scenarios need to be curtailed, IMHO. Meaning that if you go by my scenario 2, you accomplish the critical change - no longer is Crossbow Experts immune to melee. Or rather: a regular CE might just switch to a rapier, and feel he's lost nothing - [B]and that's fine[/B]. It's [B]only[/B] the powergaming CR SS Archery build we're concerned about, and this build [B]does[/B] lose the advantages of SS and Archery when doing that (switching to a rapier, that is). To me, this is the sufficient change compared to the RAW feat. The other restriction you're working with, only giving out the bonus action attack when using a melee weapon for your regular attack action, also does its job, in that it avoids the fully minmaxed scenario allowed by the RAW feat. It has its advantages and disadvantages - it does allow the "Legolas build" (where you use a bow and arrow unhindered by melee). Whether that's an advantage or a disadvantage I leave up to the reader to judge! :) A power gamer, however, is looking for ways to enable his bonus action attack, and since you no longer can do that for a pure ranged build, that is probably a sufficient restriction by itself. In summary, either restriction does the job of blunting the power build. Thus I'm not sure both are needed. Using both only restricts builds that already from the start aren't minmaxing in nature, and I see little reason to rein in builds unless they do overwhelming damage. I'm strictly a crunch over fluff numbers balance guy in that regard. If you have other reasons for your restrictions, feel free to ignore me :) --- As for Sharpshooter, I haven't followed along. Let me just assure you that you will only be using -5/+10 when you have advantage. That's perhaps the mechanism's only advantage, that it is self-regulating in that it is only useful in optimal conditions. (That it is too useful in optima conditions is another matter) [/QUOTE]
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