Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Crossbow Expert and Sharpshooter - now with Homebrewery attachment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7237015" data-attributes="member: 71699"><p>No I don't. I believe that a Fighter focused on maximum damage with a two-handed melee weapon (sacrificing defense to wield it), should inform our picture. If that doesn't deal maximum damage in melee (before magic) then there's something wrong. Not all campaign worlds have to work that way, but I believe it is consistent with most heroic fantasy to assert that melee weapons do the most weapon damage in melee. GWM isn't a must have feature in the sense of characters being forced to take it, but rather in the sense of defining the edge of system balance in that respect. Melee needs other advantages, too: raw damage alone doesn't cut it.</p><p></p><p>Looking at damage versus HP, I believe that about 45 damage/turn average weapon damage at 11th level is strong, but not OP. It doesn't distort scenarios around it. More could be distorting. GWM therefore gives us a tool - a standard - by which we can measure other things. Does this ranged weapon let me do the same damage as a huge hairy barbarian totally focused on maximum damage toe-to-toe with a massive axe in two hands? It's not very heroic fantasy if it does.</p><p></p><p>This is distinct from perfect realism. I'm not arguing that it is impossible for real ranged weapons to be as or more killy then real melee weapons.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7237015, member: 71699"] No I don't. I believe that a Fighter focused on maximum damage with a two-handed melee weapon (sacrificing defense to wield it), should inform our picture. If that doesn't deal maximum damage in melee (before magic) then there's something wrong. Not all campaign worlds have to work that way, but I believe it is consistent with most heroic fantasy to assert that melee weapons do the most weapon damage in melee. GWM isn't a must have feature in the sense of characters being forced to take it, but rather in the sense of defining the edge of system balance in that respect. Melee needs other advantages, too: raw damage alone doesn't cut it. Looking at damage versus HP, I believe that about 45 damage/turn average weapon damage at 11th level is strong, but not OP. It doesn't distort scenarios around it. More could be distorting. GWM therefore gives us a tool - a standard - by which we can measure other things. Does this ranged weapon let me do the same damage as a huge hairy barbarian totally focused on maximum damage toe-to-toe with a massive axe in two hands? It's not very heroic fantasy if it does. This is distinct from perfect realism. I'm not arguing that it is impossible for real ranged weapons to be as or more killy then real melee weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised Crossbow Expert and Sharpshooter - now with Homebrewery attachment
Top