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Revised Crossbow Expert and Sharpshooter - now with Homebrewery attachment
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<blockquote data-quote="Thurmas" data-source="post: 7237504" data-attributes="member: 6866167"><p>I guess this is a scenario where I can't look at distance in averages. I have to look at it as more a spread. In some cases, the encounter may take place in a forest, and you have 150' feet between the enemy and the archer. Other times, enemies are turning corners in a twisting cave network, never being further than 25' feet away. </p><p></p><p>Sure, there will be extremes. Fights from the walls of a castle might allow you that full 600'. In other cases, it happens in an alley, and there is no opportunity to use a bow at all as enemies drop from the rooftops onto you from above.</p><p></p><p>In any case, you have a spread of scenarios, where sometimes the guy with a longbow is going to shine. Others, he's completely handicapped and is poking things with a dagger while the greataxe barbarian is bathing in the blood of his enemies. Most of the time it should be somewhere in the middle. I think it is important each character gets to shine. If ranged is still completely dominating combat, it might be encounter design that needs a look to balance this out.</p><p></p><p>I looked at this in two ways. Keep the archer fun, viable and competitive while at the same time giving him strengths and weaknesses compared to melee. Not just make it so he is inherently not as powerful as melee.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7237504, member: 6866167"] I guess this is a scenario where I can't look at distance in averages. I have to look at it as more a spread. In some cases, the encounter may take place in a forest, and you have 150' feet between the enemy and the archer. Other times, enemies are turning corners in a twisting cave network, never being further than 25' feet away. Sure, there will be extremes. Fights from the walls of a castle might allow you that full 600'. In other cases, it happens in an alley, and there is no opportunity to use a bow at all as enemies drop from the rooftops onto you from above. In any case, you have a spread of scenarios, where sometimes the guy with a longbow is going to shine. Others, he's completely handicapped and is poking things with a dagger while the greataxe barbarian is bathing in the blood of his enemies. Most of the time it should be somewhere in the middle. I think it is important each character gets to shine. If ranged is still completely dominating combat, it might be encounter design that needs a look to balance this out. I looked at this in two ways. Keep the archer fun, viable and competitive while at the same time giving him strengths and weaknesses compared to melee. Not just make it so he is inherently not as powerful as melee. [/QUOTE]
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