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*Dungeons & Dragons
Revised Crossbow Expert and Sharpshooter - now with Homebrewery attachment
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<blockquote data-quote="CapnZapp" data-source="post: 7237948" data-attributes="member: 12731"><p>First off, yes, we're in general agreement. </p><p></p><p>All that's left is for me to try one more time to make my argument "you don't need both restrictions, only one is truly necessary" come across <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In other words, what we're talking about is: is it really necessary to enforce both restrictions:</p><p>1) you only get the bonus action hand crossbow attack when you wield a melee weapon in your main hand</p><p>2) the disadvantage-negation only applies to the bonus action attack, not all attacks</p><p></p><p>To convince me both are necessary, we must find a build that a) is abusive b) is only reined in by both 1+2 in effect. If there is no such build, I maintain you can and should choose 1 or 2, noth both.</p><p></p><p>To refresh: the main abuse case is the wholly ranged build that just keeps on shooting hand crossbow bolts even when in melee, totally unhindered. This is the 120 ft two-weapon shortswords build the RAW foolishly allows. </p><p></p><p>1) is simple. To gain the coveted bonus action extra attack, you simply must be a melee build, such as our desired "scimitar and hand crossbow" girl (pictured in this or another thread). Problem is thus solved, since the value of the feat is then restricted to melee only. If you stay at range, you could just as well use a bow and skip the feat.</p><p></p><p>With 2) you remain vulnerable to melee if you try the "one hand crossbow" build, since your main attack action attack(s) are at disadvantage. Again: mission accomplished - if you don't switch to "scimitar and hand crossbow", in which case the combo with Sharpshooter/Archery is suitably less useful, do can't escape the melee vulnerability for the minmax build (a crucial change compared to RAW).</p><p></p><p>With bows, you don't get the bonus action extra attack. That alone is a strike against the feat in the eyes of the power gamer (the only kind of gamer we're concerned about).</p><p></p><p>No longer is there a way to use a single hand crossbow in the way I described (twin 120 ft shortsword etc). You either become vulnerable to melee, or you switch to scimitar which can't use the expensive SS/Archery combo you've set up.</p><p></p><p>---</p><p></p><p>Under no scenario am I talking about removing the bonus attack itself, so when you say "You do have to specify it, because 1) If its not mentioned, there is no RAW to allow a bonus action hand crossbow attack" you've lost me.</p><p></p><p>As for 2) I don't see a need to restrict that in itself. Only the abusive case, which is the "melee insensitivity" where you can keep using SS/Archery even when surrounded by enemies.</p><p></p><p>At this point I really have nothing more to add, so please don't feel compelled to reply. Instead I wish you good luck with your houserule <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7237948, member: 12731"] First off, yes, we're in general agreement. All that's left is for me to try one more time to make my argument "you don't need both restrictions, only one is truly necessary" come across :) In other words, what we're talking about is: is it really necessary to enforce both restrictions: 1) you only get the bonus action hand crossbow attack when you wield a melee weapon in your main hand 2) the disadvantage-negation only applies to the bonus action attack, not all attacks To convince me both are necessary, we must find a build that a) is abusive b) is only reined in by both 1+2 in effect. If there is no such build, I maintain you can and should choose 1 or 2, noth both. To refresh: the main abuse case is the wholly ranged build that just keeps on shooting hand crossbow bolts even when in melee, totally unhindered. This is the 120 ft two-weapon shortswords build the RAW foolishly allows. 1) is simple. To gain the coveted bonus action extra attack, you simply must be a melee build, such as our desired "scimitar and hand crossbow" girl (pictured in this or another thread). Problem is thus solved, since the value of the feat is then restricted to melee only. If you stay at range, you could just as well use a bow and skip the feat. With 2) you remain vulnerable to melee if you try the "one hand crossbow" build, since your main attack action attack(s) are at disadvantage. Again: mission accomplished - if you don't switch to "scimitar and hand crossbow", in which case the combo with Sharpshooter/Archery is suitably less useful, do can't escape the melee vulnerability for the minmax build (a crucial change compared to RAW). With bows, you don't get the bonus action extra attack. That alone is a strike against the feat in the eyes of the power gamer (the only kind of gamer we're concerned about). No longer is there a way to use a single hand crossbow in the way I described (twin 120 ft shortsword etc). You either become vulnerable to melee, or you switch to scimitar which can't use the expensive SS/Archery combo you've set up. --- Under no scenario am I talking about removing the bonus attack itself, so when you say "You do have to specify it, because 1) If its not mentioned, there is no RAW to allow a bonus action hand crossbow attack" you've lost me. As for 2) I don't see a need to restrict that in itself. Only the abusive case, which is the "melee insensitivity" where you can keep using SS/Archery even when surrounded by enemies. At this point I really have nothing more to add, so please don't feel compelled to reply. Instead I wish you good luck with your houserule :) [/QUOTE]
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