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General Tabletop Discussion
*Pathfinder & Starfinder
Revised CRs/ECLs - Thread #3
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<blockquote data-quote="kreynolds" data-source="post: 1111450" data-attributes="member: 2829"><p>Hey UK,</p><p></p><p>I was kicking around the idea of innate spellcasting enhancements yesterday. Innate spellcasting enhancements are basically a creature's ability to innately apply metamagic feat effects to spells they cast, without an increase in the level of the spell. The Heirophant prestige class (from the FRCS) gets an ability (blast infidel) similar, albeit very limited, but its that ability that made me think of this.</p><p></p><p>I was wondering if the IH was going to cover something like this. If not, here's what it looks like...</p><p></p><p><strong>Spellcasting Enhancements (Ex)</strong></p><p>Some creatures have an innate understanding of metamagic. This allows them to cast spells using the effects of metamagic feats without difficulty, or in other words, without an increase in the spells level. Some creatures can use this ability a limited number of times per day, while others have no limitations as to how often they can use it.</p><p></p><p>The base ability comes in two forms; one that is useable three times per day, and another that has no use limitations. The level adjustment of the ability is based upon the spell level modifier of the original metamagic feat. The higher the modifier, the higher the level adjustment. Use the list below to determine the level adjustment modifier of these abilities.</p><p></p><p>Though spellcasting enhancements do not actually increase spells cast by the creature, a creature cannot apply a spellcasting enhancement to a spell if it could not normally cast spells of the modified level. For example, an 11th-level wizard can cast up to 6th-level spells. If the wizard has the spell maximization ability, he can only apply it to 3rd-level and lower spells.</p><p></p><p>[code]Level Mod LA (3/day) LA (unlimited)</p><p>+0 +0.1 +1.8</p><p>+1 +0.15 +2.2</p><p>+2 +0.2 +3.0</p><p>+3 +0.25 +3.4</p><p>+4 +0.3 +3.8</p><p>+5 +0.35 +4</p><p>+6 +0.4 +4.2</p><p>+7 +0.45 +4.3</p><p>+8 +0.5 +4.5</p><p>+9 +0.55 +4.6[/code]</p><p></p><p>I figure the design parameter for this ability would essentially just be similar to the prerequisites of the metamagic feat in question.</p><p></p><p>How do these numbers look? Too high? Too low?</p></blockquote><p></p>
[QUOTE="kreynolds, post: 1111450, member: 2829"] Hey UK, I was kicking around the idea of innate spellcasting enhancements yesterday. Innate spellcasting enhancements are basically a creature's ability to innately apply metamagic feat effects to spells they cast, without an increase in the level of the spell. The Heirophant prestige class (from the FRCS) gets an ability (blast infidel) similar, albeit very limited, but its that ability that made me think of this. I was wondering if the IH was going to cover something like this. If not, here's what it looks like... [b]Spellcasting Enhancements (Ex)[/b] Some creatures have an innate understanding of metamagic. This allows them to cast spells using the effects of metamagic feats without difficulty, or in other words, without an increase in the spells level. Some creatures can use this ability a limited number of times per day, while others have no limitations as to how often they can use it. The base ability comes in two forms; one that is useable three times per day, and another that has no use limitations. The level adjustment of the ability is based upon the spell level modifier of the original metamagic feat. The higher the modifier, the higher the level adjustment. Use the list below to determine the level adjustment modifier of these abilities. Though spellcasting enhancements do not actually increase spells cast by the creature, a creature cannot apply a spellcasting enhancement to a spell if it could not normally cast spells of the modified level. For example, an 11th-level wizard can cast up to 6th-level spells. If the wizard has the spell maximization ability, he can only apply it to 3rd-level and lower spells. [code]Level Mod LA (3/day) LA (unlimited) +0 +0.1 +1.8 +1 +0.15 +2.2 +2 +0.2 +3.0 +3 +0.25 +3.4 +4 +0.3 +3.8 +5 +0.35 +4 +6 +0.4 +4.2 +7 +0.45 +4.3 +8 +0.5 +4.5 +9 +0.55 +4.6[/code] I figure the design parameter for this ability would essentially just be similar to the prerequisites of the metamagic feat in question. How do these numbers look? Too high? Too low? [/QUOTE]
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Revised CRs/ECLs - Thread #3
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