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General Tabletop Discussion
*Pathfinder & Starfinder
Revised CRs/ECLs - Thread #3
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<blockquote data-quote="Cergorach" data-source="post: 1155426" data-attributes="member: 725"><p>Thanks kreynolds for the link!</p><p></p><p>v3 does look a lot better than v1 ;-)</p><p></p><p>A couple of questions, why are ability scores not that important? A Con of 10 or a Con of 30 makes a huge difference.</p><p></p><p>Although wealth is a good indicator for magical items etc, some magical items are extremely powerful in the right hands (+ ability boosters are 'cheap' and very effective). I'm wondering if magical items should be included in the CR calculations, or that wealth rules should be created. Or atleast guidelines for wealth, only useful items in the encounter should count (or something, what use is a +6 int item to a fighter for example).</p><p></p><p>Uhm... Complex, although i like it, and it will definately be used in the creation of encounters, etc. I think 90% of the DMs out there will balk at the complexity. I think it might be a good idea to make a rules light version of the thing, that includes all the CRs of the Monsters, a couple of guidelines for the PCs and tables instead of formulas. This can then be used as a rules light version for the other 90% of the DMs.</p><p></p><p>This thing needs a computer program, i can see the pain that a single change could bring, recalculating all the CRs by hand, ouch! Have you, or anyone else written a program that can handle handfed monsters/PCs and/or creatures from a database?</p><p></p><p>I found that the difference between 4 and 5 PCs was huge, definately a 25% increase in power, if not more. An 'average' party of four in D&D is:</p><p>- 1 Warrior type (fighter, ranger, paladin, monk)</p><p>- 1 Thief type (thief, bard)</p><p>- 1 Mage type (wizard, sorceror)</p><p>- 1 Priest type (cleric, druid)</p><p>When you add an additional Warrior type to a party of four, the screening ability of the party increases by 50%, add a Mage type and the parties firesupport ability increases by 50%, etc.</p><p></p><p>Multiple opponents: Can i assume that greater numbers than 23 have no impact on the EL? 100 1st lvl fighters vs 4 characters for example.</p><p></p><p>Nice stuff, food for thought...</p></blockquote><p></p>
[QUOTE="Cergorach, post: 1155426, member: 725"] Thanks kreynolds for the link! v3 does look a lot better than v1 ;-) A couple of questions, why are ability scores not that important? A Con of 10 or a Con of 30 makes a huge difference. Although wealth is a good indicator for magical items etc, some magical items are extremely powerful in the right hands (+ ability boosters are 'cheap' and very effective). I'm wondering if magical items should be included in the CR calculations, or that wealth rules should be created. Or atleast guidelines for wealth, only useful items in the encounter should count (or something, what use is a +6 int item to a fighter for example). Uhm... Complex, although i like it, and it will definately be used in the creation of encounters, etc. I think 90% of the DMs out there will balk at the complexity. I think it might be a good idea to make a rules light version of the thing, that includes all the CRs of the Monsters, a couple of guidelines for the PCs and tables instead of formulas. This can then be used as a rules light version for the other 90% of the DMs. This thing needs a computer program, i can see the pain that a single change could bring, recalculating all the CRs by hand, ouch! Have you, or anyone else written a program that can handle handfed monsters/PCs and/or creatures from a database? I found that the difference between 4 and 5 PCs was huge, definately a 25% increase in power, if not more. An 'average' party of four in D&D is: - 1 Warrior type (fighter, ranger, paladin, monk) - 1 Thief type (thief, bard) - 1 Mage type (wizard, sorceror) - 1 Priest type (cleric, druid) When you add an additional Warrior type to a party of four, the screening ability of the party increases by 50%, add a Mage type and the parties firesupport ability increases by 50%, etc. Multiple opponents: Can i assume that greater numbers than 23 have no impact on the EL? 100 1st lvl fighters vs 4 characters for example. Nice stuff, food for thought... [/QUOTE]
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Revised CRs/ECLs - Thread #3
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