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Revised CRs/ECLs - Thread #3
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1167202" data-attributes="member: 94"><p>Cool... I've been playing with v3 quite a bit this evening, trying to balance out the CRs on some unique critters o' mine.</p><p></p><p>I have to say (again) I think ability score increases should be an integral part of the system. Size and type can not account for everything, and with aberrations in particular (what I'm working on) their abilities are wildly variant-- and there's a big difference between a critter with spell-like abilities with a 10 Int and the same critter with a 20+ Int. Save DCs, you know?</p><p></p><p>While I am on the subject, I would appreciate a breakdown of what you get for size increases within the doc itself-- I want to be able to use your doc and toss my MM away for good. So, for example, it would be handy to know that my Gargantuan aberration gets +24 Str, +12 Con, -4 Dex, +9 natural armor, etc. I confess I am not sure if my big critter with +11 natural armor should be adding +1.1 for that natural armor, or only +.2, since +9 of that is presumably subsumed in your Size mod to CR-- or at least, so I am reading the document.</p><p></p><p>So, while I can appreciate the "shorthand" version wherein size increases include ability increases, and the CR is accounted for, there needs to be room to tweak the ability scores up afterwards-- particularly the mental attributes.</p><p></p><p>For what it's worth, my vote would be to arrange the factors in the order of the MM statblock.</p><p></p><p>No changes that would delay the release, however... Just let us have it already!</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1167202, member: 94"] Cool... I've been playing with v3 quite a bit this evening, trying to balance out the CRs on some unique critters o' mine. I have to say (again) I think ability score increases should be an integral part of the system. Size and type can not account for everything, and with aberrations in particular (what I'm working on) their abilities are wildly variant-- and there's a big difference between a critter with spell-like abilities with a 10 Int and the same critter with a 20+ Int. Save DCs, you know? While I am on the subject, I would appreciate a breakdown of what you get for size increases within the doc itself-- I want to be able to use your doc and toss my MM away for good. So, for example, it would be handy to know that my Gargantuan aberration gets +24 Str, +12 Con, -4 Dex, +9 natural armor, etc. I confess I am not sure if my big critter with +11 natural armor should be adding +1.1 for that natural armor, or only +.2, since +9 of that is presumably subsumed in your Size mod to CR-- or at least, so I am reading the document. So, while I can appreciate the "shorthand" version wherein size increases include ability increases, and the CR is accounted for, there needs to be room to tweak the ability scores up afterwards-- particularly the mental attributes. For what it's worth, my vote would be to arrange the factors in the order of the MM statblock. No changes that would delay the release, however... Just let us have it already! Wulf [/QUOTE]
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