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Revised Demons/Daemons/Devils Part Deux!
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<blockquote data-quote="Cheiromancer" data-source="post: 2438532" data-attributes="member: 141"><p>A couple of comments:</p><p></p><p>First, as Demiurge notes, you might want to make it objects only; that's the main limitation, and shouldn't be eliminated by a feat whose main benefit is an increase in weight. </p><p></p><p>Second (and this is a bit of a stretch), the feat isn't guaranteed to improve a creature's ability to teleport. A tiny fiend with a strength of 10, for example, has a maximum load of 50. I don't know of any such fiends, but they are a theoretical possibility, and I am thus hesitant about the name "Improved Teleport". More realistically it is helpful to keep the succubus in mind when tinkering with the feat (a succubus has greater teleport, a Charisma of 26, and a Strength of 13).</p><p></p><p>Third, I've thought it through and I think that for most creatures a heavy load is too much. The feat should loosen the restrictions of the teleport ability, not do away with them entirely; there should be times when a creature would have to put something down in order to teleport. Not necessarily strip down to their skivvies (like the poor Marilith, whose 6 large swords weigh a total of 48 pounds), but they should be occasionally inconvenienced by the weight limit. And really, does a Narzugon need to take along 520 pounds worth of stuff? Surely 346 pounds is plenty. </p><p></p><p>After all, if this is primarily intended to be a bonus feat, it shouldn't be stronger than is needed to meet the design goals. And medium load seems to do that. (Light load doesn't- a succubus doesn't benefit since her light load is already 50 pounds, but I think she should, if only a little.)</p><p></p><p>Fourth, why Charisma 15+? Shouldn't an elite bearded devil should be able to spend a feat to teleport in armor? But even with the elite array a bearded devil can't have a 15 Charisma. (They have a base of 10, and the elite array is +4, +4, +2, +2, -2. Although I don't see why an elite bearded devil who teleports in armor would have to be a charismatic type; I'd want to build him as a combat brute, with above average Strength or Constitution, not Charisma).</p><p></p><p>So, recognizing that the feat won't always improve the ability to teleport, trying to figure it so that a succubus benefits, but a narzugon doesn't benefit too much, and dropping the Charisma requirement, I get something like the following:</p><p></p><p>(revised feat in next post- old version in spoiler block)</p><p>[sblock]<strong>Robust Teleport</strong></p><p>Your ability to teleport is proportionate to your physical strength and mass.</p><p>Prerequisites: able to use greater teleport at will as a spell-like ability.</p><p>Benefit: When you use your greater teleport ability you may take along objects whose total weight is up to your maximum medium load.</p><p>Normal: Self plus 50 pounds of objects only.[/sblock]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2438532, member: 141"] A couple of comments: First, as Demiurge notes, you might want to make it objects only; that's the main limitation, and shouldn't be eliminated by a feat whose main benefit is an increase in weight. Second (and this is a bit of a stretch), the feat isn't guaranteed to improve a creature's ability to teleport. A tiny fiend with a strength of 10, for example, has a maximum load of 50. I don't know of any such fiends, but they are a theoretical possibility, and I am thus hesitant about the name "Improved Teleport". More realistically it is helpful to keep the succubus in mind when tinkering with the feat (a succubus has greater teleport, a Charisma of 26, and a Strength of 13). Third, I've thought it through and I think that for most creatures a heavy load is too much. The feat should loosen the restrictions of the teleport ability, not do away with them entirely; there should be times when a creature would have to put something down in order to teleport. Not necessarily strip down to their skivvies (like the poor Marilith, whose 6 large swords weigh a total of 48 pounds), but they should be occasionally inconvenienced by the weight limit. And really, does a Narzugon need to take along 520 pounds worth of stuff? Surely 346 pounds is plenty. After all, if this is primarily intended to be a bonus feat, it shouldn't be stronger than is needed to meet the design goals. And medium load seems to do that. (Light load doesn't- a succubus doesn't benefit since her light load is already 50 pounds, but I think she should, if only a little.) Fourth, why Charisma 15+? Shouldn't an elite bearded devil should be able to spend a feat to teleport in armor? But even with the elite array a bearded devil can't have a 15 Charisma. (They have a base of 10, and the elite array is +4, +4, +2, +2, -2. Although I don't see why an elite bearded devil who teleports in armor would have to be a charismatic type; I'd want to build him as a combat brute, with above average Strength or Constitution, not Charisma). So, recognizing that the feat won't always improve the ability to teleport, trying to figure it so that a succubus benefits, but a narzugon doesn't benefit too much, and dropping the Charisma requirement, I get something like the following: (revised feat in next post- old version in spoiler block) [sblock][b]Robust Teleport[/b] Your ability to teleport is proportionate to your physical strength and mass. Prerequisites: able to use greater teleport at will as a spell-like ability. Benefit: When you use your greater teleport ability you may take along objects whose total weight is up to your maximum medium load. Normal: Self plus 50 pounds of objects only.[/sblock] [/QUOTE]
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