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Revised DR
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<blockquote data-quote="Grog" data-source="post: 655483" data-attributes="member: 6183"><p>One thing I haven't seen brought up yet is how this change to DR will impact the creation of magic weapons. In the original 3E rules, DR was the main reason to put a high enchantment + on your weapon instead of a bunch of special abilities. If players went for a truckload of special abilities instead of more weapon plusses, they risked getting in trouble when they ran into a creature with DR (this was easily gotten around with GMW, but that's a whole other topic). But now, what incentive will players have not to make a +1 holy flaming shocking keen greatsword of speed? Since they'll have to pull out their backup weapons every time they run into a creature with DR anyway, they're not sacrificing anything for making a weapon like that.</p><p></p><p>I think this change sucks. It sucks because a fighter will have to cart around half a dozen different swords just to be a viable character. It sucks because whenever they're using their backup weapons, they won't be nearly as strong as they usually are. It sucks because archers will have to keep track of a half-dozen different types of ammunition and they'll probably end up having to make constant restocking trips. It sucks because, at high levels, spellcasters are going to dominate the game even more than they already do.</p><p></p><p>JMO. Maybe when all's said and done and the books come out, this will be implemented well. But just going by what I've seen, I think this change is bad, bad, bad.</p></blockquote><p></p>
[QUOTE="Grog, post: 655483, member: 6183"] One thing I haven't seen brought up yet is how this change to DR will impact the creation of magic weapons. In the original 3E rules, DR was the main reason to put a high enchantment + on your weapon instead of a bunch of special abilities. If players went for a truckload of special abilities instead of more weapon plusses, they risked getting in trouble when they ran into a creature with DR (this was easily gotten around with GMW, but that's a whole other topic). But now, what incentive will players have not to make a +1 holy flaming shocking keen greatsword of speed? Since they'll have to pull out their backup weapons every time they run into a creature with DR anyway, they're not sacrificing anything for making a weapon like that. I think this change sucks. It sucks because a fighter will have to cart around half a dozen different swords just to be a viable character. It sucks because whenever they're using their backup weapons, they won't be nearly as strong as they usually are. It sucks because archers will have to keep track of a half-dozen different types of ammunition and they'll probably end up having to make constant restocking trips. It sucks because, at high levels, spellcasters are going to dominate the game even more than they already do. JMO. Maybe when all's said and done and the books come out, this will be implemented well. But just going by what I've seen, I think this change is bad, bad, bad. [/QUOTE]
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