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<blockquote data-quote="Brown Jenkin" data-source="post: 655948" data-attributes="member: 2572"><p>My point was, and you provided the numbers, that a first level fighter can with only a little luck damage a pit fiend with a normal weapon. I never claimed that he would live past the first round. If the rule change is to make things make more sense (Your definition of sense may vary) this does not from my perspective. A pit fiend should be shrugging off any damage that a level 1 fighter can do. Im not sure what the 20-20-dead is about but if you are talking about crits (dead is not a part of crits) then yes I suppose you could damage a pit fiend on confirmed 20-20 crit with a 2 handed weapon maxing the damage for a total of 4 HP damage, but with the new rules you need only one 20 with a greataxe to cause damage 25% of the time. If you crit 20-20 with that greataxe under the new rules you will do 39 HP damage to it.</p><p></p><p></p><p>As for new spells and DR I realize that these may not be the same, and we will have to see what they do for spells. I was pointing out that right now they had a 0 level spell that could ignore the new DR. If they realy intend for this to be different than the current situation they will have to prohibit any change material spells or you end up with the same problem you have with GMW. If GMW is the real problem fix the spell not the DR system.</p><p></p><p> </p><p></p><p>Its more fundemental because it is effecting many more things from spells to feats to monsters. Yes changing the core classes is fundemental but it doesn't have the same ripples. I can still use the old ranger with the new rules. Its not so simple to houserule either since using your rule that pit fiend is now hittable with a +1 weapon.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 655948, member: 2572"] My point was, and you provided the numbers, that a first level fighter can with only a little luck damage a pit fiend with a normal weapon. I never claimed that he would live past the first round. If the rule change is to make things make more sense (Your definition of sense may vary) this does not from my perspective. A pit fiend should be shrugging off any damage that a level 1 fighter can do. Im not sure what the 20-20-dead is about but if you are talking about crits (dead is not a part of crits) then yes I suppose you could damage a pit fiend on confirmed 20-20 crit with a 2 handed weapon maxing the damage for a total of 4 HP damage, but with the new rules you need only one 20 with a greataxe to cause damage 25% of the time. If you crit 20-20 with that greataxe under the new rules you will do 39 HP damage to it. As for new spells and DR I realize that these may not be the same, and we will have to see what they do for spells. I was pointing out that right now they had a 0 level spell that could ignore the new DR. If they realy intend for this to be different than the current situation they will have to prohibit any change material spells or you end up with the same problem you have with GMW. If GMW is the real problem fix the spell not the DR system. Its more fundemental because it is effecting many more things from spells to feats to monsters. Yes changing the core classes is fundemental but it doesn't have the same ripples. I can still use the old ranger with the new rules. Its not so simple to houserule either since using your rule that pit fiend is now hittable with a +1 weapon. [/QUOTE]
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