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<blockquote data-quote="bret" data-source="post: 657526" data-attributes="member: 713"><p>This would be the same 'original playtesting staff' that never noticed problems with Harm or Heal? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>There are many styles of games. If the styles of the various play testers are too close to each other, they are going to miss the same areas. This is especially true if there isn't much time to try out the rules changes. It takes time to develope an effective strategy with some of the character classes, and in my opinion a numerical analysis just isn't going to do it.</p><p></p><p>I don't care for the DR/material change. I don't think it is needed and is too risky a change. I also don't think qualifies as backward compatible since I believe it would have a significant effect on how players chose equipment and can turn battles into a binary system. Either you've got weapons made from the right material, in which case it is a cake walk, or you don't and it results in a TPK.</p><p></p><p></p><p>Talking to a few of my friends, I convinced them that it wouldn't add to their game either. It was really quite simple.</p><p></p><p>Assume you use special materials.</p><p></p><p>Now, you are a fighter. How do you deal with this?</p><p></p><p>Answer: The golf bag of weaponry. An extradimensional space to store weapons of the various flavors.</p><p></p><p>As a GM, is that what you want your characters to do?</p><p></p><p>The answer was no, that wasn't an improvement in the game style.</p></blockquote><p></p>
[QUOTE="bret, post: 657526, member: 713"] This would be the same 'original playtesting staff' that never noticed problems with Harm or Heal? :rolleyes: There are many styles of games. If the styles of the various play testers are too close to each other, they are going to miss the same areas. This is especially true if there isn't much time to try out the rules changes. It takes time to develope an effective strategy with some of the character classes, and in my opinion a numerical analysis just isn't going to do it. I don't care for the DR/material change. I don't think it is needed and is too risky a change. I also don't think qualifies as backward compatible since I believe it would have a significant effect on how players chose equipment and can turn battles into a binary system. Either you've got weapons made from the right material, in which case it is a cake walk, or you don't and it results in a TPK. Talking to a few of my friends, I convinced them that it wouldn't add to their game either. It was really quite simple. Assume you use special materials. Now, you are a fighter. How do you deal with this? Answer: The golf bag of weaponry. An extradimensional space to store weapons of the various flavors. As a GM, is that what you want your characters to do? The answer was no, that wasn't an improvement in the game style. [/QUOTE]
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