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Revised DR
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<blockquote data-quote="FireLance" data-source="post: 657936" data-attributes="member: 3424"><p>Personally, I like what I've seen of the new DR rules.</p><p></p><p>[rant]</p><p></p><p>Yes, the change in rules will make some classes or playing styles less effective. However, before you starting moaning about how two-weapon fighters/arcane archers/monks/yada/yada/yada are going to get sc<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ed by the new rules, consider the following:</p><p></p><p>How often do you fight DR creatures? One in twenty encounters? One in ten? One in five? Just because you have to expend a bit more effort to overcome a small subset of the creatures you meet, it's the end of the world? </p><p></p><p>Your character is now less effective in certain encounters. Somebody else, possibly the hard-hitting barbarian or the flame-casting wizard, gets to shine instead. Does your character really need to hog the limelight all the time?</p><p></p><p>Your DM wants to throw your party an interesting challenge, to change the pace of the adventure from the usual meet-the-monster-hack-slice-dice-puree to one of researching or obtaining something that can damage it significantly. It would be sad if his plans can be totally derailed by a 3rd level spell cast at 15th caster level.</p><p></p><p>Ultimately, it's how you want to play the game. If you don't like the new DR rules, rule 0 it or make Anymaterial weapons or <em>transmute material</em> spells suddenly a lot more common in your campaign.</p><p></p><p>If some of your gaming group likes the change and some don't, it looks like you have playing style conflict. And that's something that can be only partly blamed on the rule changes.</p><p></p><p>[/rant]</p><p></p><p>Shutting up now.</p></blockquote><p></p>
[QUOTE="FireLance, post: 657936, member: 3424"] Personally, I like what I've seen of the new DR rules. [rant] Yes, the change in rules will make some classes or playing styles less effective. However, before you starting moaning about how two-weapon fighters/arcane archers/monks/yada/yada/yada are going to get sc:mad: :mad: :mad: ed by the new rules, consider the following: How often do you fight DR creatures? One in twenty encounters? One in ten? One in five? Just because you have to expend a bit more effort to overcome a small subset of the creatures you meet, it's the end of the world? Your character is now less effective in certain encounters. Somebody else, possibly the hard-hitting barbarian or the flame-casting wizard, gets to shine instead. Does your character really need to hog the limelight all the time? Your DM wants to throw your party an interesting challenge, to change the pace of the adventure from the usual meet-the-monster-hack-slice-dice-puree to one of researching or obtaining something that can damage it significantly. It would be sad if his plans can be totally derailed by a 3rd level spell cast at 15th caster level. Ultimately, it's how you want to play the game. If you don't like the new DR rules, rule 0 it or make Anymaterial weapons or [I]transmute material[/I] spells suddenly a lot more common in your campaign. If some of your gaming group likes the change and some don't, it looks like you have playing style conflict. And that's something that can be only partly blamed on the rule changes. [/rant] Shutting up now. [/QUOTE]
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