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Revised DR
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<blockquote data-quote="Shalewind" data-source="post: 660700" data-attributes="member: 6146"><p>I hate to pick at this. I'm aware the badguys are suppose to lose. All I am saying is that for the bad guys to lose, DR doesn't NEED to be penetrated by EVERY character attacking with a weapon, every combat. This is my core point.</p><p></p><p>Yes, if every enemy fought had a DR that was unbeatable, the fighters are going to get hosed. But that isn't what is going to happen.</p><p></p><p> </p><p></p><p>That is what I find totally ridiculous. There is no way there is going to be nearly that big an array of monster that are going to be seen by ANY party at any level. Do you really think WoTC would introduce eight to twelve new materials that would varry across every DR creature? No way. You are going to see things like silver spread out across a huge array of these baddies.</p><p></p><p>WoTC didn't say they nixed the +1 requirement either. +1 might still be a very legitmate requirement for some DRs. I can also see having all Demons or all Devils weak against ONE type of material. In short. I don't think this materials thing is going to impact that many encounters.</p><p></p><p></p><p> </p><p></p><p>What do you think GMW is doing now?</p><p></p><p></p><p> </p><p></p><p>Yes. I like this image too. This is also a fairly realistic style of play. D&D is not. D&D is not LOTR. D&D is D&D. I hate the fact that magic items make the character and not the character. But that is the way things are in D&D. Materials are just going to add another flavor aspect (that can be used to implement more of the above realism if done right).</p><p></p><p> </p><p></p><p>Metagaming of this kind is just silly. It assumes the characters know everything about everything.</p><p></p><p>People in this thread are worried about Fighters being out done by the wizards... People in the Haste thread are worried that the fighter is way too damage dealing and that he will easily out do the wizards... Hmmm, as you say it doesn't take "rocket science" to figure out these tactics. The system is being revised. You assume everything is out of balance, I say look at the big picture. Which we can't. Because we haven't seen everything. But even from these two vauge peices of information it seems they are keeping things balanced as is: take from spellcasters, take from fighters. Feel free to debate the effects of DR vs Haste and spell caster ruling... It won't matter, because something could enter the equation and totally change that argument.</p><p></p><p>Have faith people and paitence.</p></blockquote><p></p>
[QUOTE="Shalewind, post: 660700, member: 6146"] I hate to pick at this. I'm aware the badguys are suppose to lose. All I am saying is that for the bad guys to lose, DR doesn't NEED to be penetrated by EVERY character attacking with a weapon, every combat. This is my core point. Yes, if every enemy fought had a DR that was unbeatable, the fighters are going to get hosed. But that isn't what is going to happen. That is what I find totally ridiculous. There is no way there is going to be nearly that big an array of monster that are going to be seen by ANY party at any level. Do you really think WoTC would introduce eight to twelve new materials that would varry across every DR creature? No way. You are going to see things like silver spread out across a huge array of these baddies. WoTC didn't say they nixed the +1 requirement either. +1 might still be a very legitmate requirement for some DRs. I can also see having all Demons or all Devils weak against ONE type of material. In short. I don't think this materials thing is going to impact that many encounters. What do you think GMW is doing now? Yes. I like this image too. This is also a fairly realistic style of play. D&D is not. D&D is not LOTR. D&D is D&D. I hate the fact that magic items make the character and not the character. But that is the way things are in D&D. Materials are just going to add another flavor aspect (that can be used to implement more of the above realism if done right). Metagaming of this kind is just silly. It assumes the characters know everything about everything. People in this thread are worried about Fighters being out done by the wizards... People in the Haste thread are worried that the fighter is way too damage dealing and that he will easily out do the wizards... Hmmm, as you say it doesn't take "rocket science" to figure out these tactics. The system is being revised. You assume everything is out of balance, I say look at the big picture. Which we can't. Because we haven't seen everything. But even from these two vauge peices of information it seems they are keeping things balanced as is: take from spellcasters, take from fighters. Feel free to debate the effects of DR vs Haste and spell caster ruling... It won't matter, because something could enter the equation and totally change that argument. Have faith people and paitence. [/QUOTE]
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