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<blockquote data-quote="Rill" data-source="post: 660718" data-attributes="member: 5250"><p>There is another entire thread decrying the haste change and that casters will now be useless in comparison to fighting types because they can only deal half their current maximum damage per round. Surely at least one argument (and in my opinion both) will fall flat.</p><p></p><p>I still am amazed that the fighters already using multiple weapons argue that they can't deal enough damage, and the fighters dealing massive amounts of damage argue that they will have to carry multiple weapons. You two factions should be tossing solutions to each other's problems back and forth like crazy!</p><p></p><p>I guess some fighters will have to learn a new trick or two. Much like how other classes develop strategies for dealing with different foes. When an opponent has elemental resistance, the evoker isn't decrying the game mechanics. When the rogue comes up against undead, does he rail against the broken rules that make him less effective? When your enchanter faces a golem, does he throw bricks at the WotC HQ in protest of a broken system? (Ok, some might, but there are much better reasons than that!) The game is all about overcoming challenges, and the changes seem to be a nice way for DMs to add flavorful combats. </p><p></p><p>There are legitimate concerns about the DR changes, and legitimate questions as to whether the change was a necessary step. I just don't see how anyone can say that the changes as presented thus far create such game breaking imbalances. *shrug*</p><p></p><p>- Rill</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rill, post: 660718, member: 5250"] There is another entire thread decrying the haste change and that casters will now be useless in comparison to fighting types because they can only deal half their current maximum damage per round. Surely at least one argument (and in my opinion both) will fall flat. I still am amazed that the fighters already using multiple weapons argue that they can't deal enough damage, and the fighters dealing massive amounts of damage argue that they will have to carry multiple weapons. You two factions should be tossing solutions to each other's problems back and forth like crazy! I guess some fighters will have to learn a new trick or two. Much like how other classes develop strategies for dealing with different foes. When an opponent has elemental resistance, the evoker isn't decrying the game mechanics. When the rogue comes up against undead, does he rail against the broken rules that make him less effective? When your enchanter faces a golem, does he throw bricks at the WotC HQ in protest of a broken system? (Ok, some might, but there are much better reasons than that!) The game is all about overcoming challenges, and the changes seem to be a nice way for DMs to add flavorful combats. There are legitimate concerns about the DR changes, and legitimate questions as to whether the change was a necessary step. I just don't see how anyone can say that the changes as presented thus far create such game breaking imbalances. *shrug* - Rill :) [/QUOTE]
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