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Revised DR
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<blockquote data-quote="Fenes 2" data-source="post: 661297" data-attributes="member: 6166"><p>Sometimes I wonder. When I DM I try to carefully balance main encounters. When I design a BBEG I look over the PC's options, especially the weapons, and take care not to make PCs useless. If a foe has DR (3.0E) I take into account who among the party will be able to hurt it, adjusting it when neccessary. If the party fighter is relying on criticals I will not throw undead after undead at the group until the fighter "learns his lesson" and changes. If the wizard is a fire-specialist I will not use fire immune foes all the time until he takes energy substitution. In short, if you want to play a certain way I will accomodate it while trying to provide an exciting adventure.</p><p></p><p>This does not mean that the PCs will only encounter foes they can hurt with no problem, just that foes with exotic DR will not be so common as to force the PC's to prepare for them each day, instead remaining a special threat.</p><p>The new DR rules will offer me more options in that way. I can imagine a fight where the foe is barely held at bay by some courageous PC (or a sturdy door) while the others scramble to detect his weakness, flipping frantically through moldy tomes while the foe batters down the door to the library, or using that bardic knowledge for some clues, and then search through the abandonned keep for some (makeshift)weapons. </p><p></p><p>IMHO, this is much better than just tell the bard/sorcerer/wizard/cleric to cast GMW and then whack the critter till it dies.</p><p></p><p>I cannot imagine playing in a game where the DM would be as callous towards his players as to render some of their PCs useless by using only immune or nigh-immune critters against them day after day.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 661297, member: 6166"] Sometimes I wonder. When I DM I try to carefully balance main encounters. When I design a BBEG I look over the PC's options, especially the weapons, and take care not to make PCs useless. If a foe has DR (3.0E) I take into account who among the party will be able to hurt it, adjusting it when neccessary. If the party fighter is relying on criticals I will not throw undead after undead at the group until the fighter "learns his lesson" and changes. If the wizard is a fire-specialist I will not use fire immune foes all the time until he takes energy substitution. In short, if you want to play a certain way I will accomodate it while trying to provide an exciting adventure. This does not mean that the PCs will only encounter foes they can hurt with no problem, just that foes with exotic DR will not be so common as to force the PC's to prepare for them each day, instead remaining a special threat. The new DR rules will offer me more options in that way. I can imagine a fight where the foe is barely held at bay by some courageous PC (or a sturdy door) while the others scramble to detect his weakness, flipping frantically through moldy tomes while the foe batters down the door to the library, or using that bardic knowledge for some clues, and then search through the abandonned keep for some (makeshift)weapons. IMHO, this is much better than just tell the bard/sorcerer/wizard/cleric to cast GMW and then whack the critter till it dies. I cannot imagine playing in a game where the DM would be as callous towards his players as to render some of their PCs useless by using only immune or nigh-immune critters against them day after day. [/QUOTE]
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