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<blockquote data-quote="Petrosian" data-source="post: 661585" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>then thats a pretty lame core point. has anyone explicitly disagreed with you on this ever? I do not see anyone here debating that DR SHOULD be beaten by "every character in every combat" so who are you disagreeing with.</p><p></p><p>The current rules do NOT make that a reality and the new rules do little if anything at all to cover it.</p><p></p><p>We both agree. This is only going to marginally once in a while produce situations where DR isn't handled. </p><p></p><p>Why?</p><p></p><p>because the "special materials" are (as currently listed) a lot cheaper and more mundane than magic items are now.</p><p></p><p>The only times the new DR will play a role beyond say 4th level will be when a new gimmick beasties with some new weirdo materials thing (a slahing weapon lathered with wolvebane oil and blessed by a druid of Boccob) is tossed in for ...ahem... "flavor".</p><p></p><p>Sigh. An intelligent fighter, and intelligent party, will prepare not for what they are CERTAIN is ahead of them but also for those things that they might encounter.</p><p></p><p>Most of my parties leave on a mission that they expect to take two weeks with at least 4 weeks of supplies, simply because they would rather be safe (fed) than sorry (starving.)</p><p></p><p>In a world populated (for generations untold) by beasts which are dangerous and which require special methods to be dealt with such as silver weapons, cold iron weapons, holy weapons, blessed weapons, blunt only, slashing only, piercing only, and so on ad nauseum, then the inhabitants of that world would take precautions. </p><p></p><p>An adventuring party trekking out into ancient ruins without a silver weapon set, a cold iron weapon set, a blunt and so on is just as ill equipped as the same group going out without ropes and tents and any other "in case of emergency use to break bad guy" equipment.</p><p></p><p>The catch is... it wont take the players or the characters long to figure this out, and unless the prices for silver weapons, iron weapons and such go thru the roof for some arbitrary reason, they can afford them too.</p><p></p><p>It will impact many equipment lists. See, like extra rations and ropes, the extra weapons is common sense for the uncommon setting. There is NO REASON for the character not to take this reasonable precaution in their unreasonable line of work. So, they will.</p><p></p><p>So, if your estimation is true and they don't encounter this often then al that time and effort and character sheet inventory silliness is for naught in most encounters and in only rare encounters it comes in handy... kinda like road flares today. That doesn't make me think the rule is good. Quite the opposite in fact.</p><p></p><p>GMW right now is being used to add plusses to the specialty weapon. The new rule wont change that except that it will move the guy with the specialty flaming dwarven waraxe to put it down more often because he needs an absurdium bashing weapon against these new gimmick-o-duh-week beasties that masquerade under the banner "flavor".</p><p></p><p>Its not flavor, its gimmick. There is a difference.</p><p></p><p>The flavor it will bring is not richer encounters, but of multiweaponed haversacks of "dial-a-hit" fighters.</p><p></p><p>Who said know everything about everything? i didn't In a world where, for generations untold, dangerous threast exist and prey upon people who can only be hit by special materials weapons, where these are NECESSARY to combat them effectively, then those things would be part of that uncommon setting, not some abstract thing.</p><p></p><p>Sure, for some new type of creature requiring some special thing heretofore untold, then there wont be tools readily on hand to meet this new threat. But unless this new gimmick beastie of the week is to become your norm, it wont matter.</p><p></p><p>Ever see the movie Mummy? Remember the scene where the weasel guy when facing the mummy pulls out the cross and utters the latin trying to ward him off, the pulls out the other holy symbols one at a time with their own phrase... thats the exact same type of thing.</p><p></p><p>Have i heard of werewolves? Sure. if i thought they were real and an issue here in NC I would have some wolvesbane in my bag right by my laptop and a silver tipped cane or even a big silver ring. If i thought rakshasas were real and a threat here in NC i would be high tailing it to my local rabbi for assistance with this crossbow thing.</p><p></p><p>If i were a policeman or a soldier and these "legends" were potential enemies... i would absolutely be seeking out effective weapons. </p><p></p><p>If i were a town mayor with paid guards for the city, i would arm them with such, or at least have "special weapons" on hand.</p><p></p><p>Its not metagaming to be reasonably prepared for your unreasonable setting. </p><p></p><p>Now, you jump up and down and spit fire about my long list of things that wotc wont do. The key is in such a world... the notion that there might be a "needs copper weapons" beastie is a definite possibility, just like silver and cold iron and holysilver and holybrassballs and so on and I guarantee you any number of weapons merchants will be more than happy ro sell you copper plated axes for a "little extra cost."</p><p></p><p>The intelligent warrior, who has the money for this easily by 5th level, would be well served to go ahead. After all, one more mace in the haversack is no big deal and an extra 10 gold isn't going to hurt.</p><p></p><p>Not me. balance is not a complaint i have made about this change. Frankly, i think after equipment lists have been successfully expanded, it wont be much of an issue beyond encouraging the "cannot be hit except by gnomish piercing weapons dipped in soggy fruit loops" style gimmick material of the week scenarios.</p><p></p><p>Uhh... I do? Where? When? </p><p></p><p>Is it really so much easier for you to just make up your opponents's arguements and then "refute" them than to actually deal with what the opponent actually said?</p><p></p><p>Then why say "look at the big picture" if at the same time you admit we cannot? </p><p></p><p>I could say "look at the blue snarfle rules and you will see I am right" but that would be rather silly if at the same time i admitted the blue snarfle rules were not available.</p><p></p><p>Ok...so pretty much you are saying we dont really know.</p><p></p><p>If you believe that, why then are you here arguing for the good of this new rule?</p><p></p><p>If those who don't like it dont know what they are talking about because of this lack of "the big picture" how can those who do like it be in a better bat?</p><p></p><p>Why does your "big pictue" idea only seem to you to cut one way?</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 661585, member: 1149"] [/B][/QUOTE] then thats a pretty lame core point. has anyone explicitly disagreed with you on this ever? I do not see anyone here debating that DR SHOULD be beaten by "every character in every combat" so who are you disagreeing with. The current rules do NOT make that a reality and the new rules do little if anything at all to cover it. We both agree. This is only going to marginally once in a while produce situations where DR isn't handled. Why? because the "special materials" are (as currently listed) a lot cheaper and more mundane than magic items are now. The only times the new DR will play a role beyond say 4th level will be when a new gimmick beasties with some new weirdo materials thing (a slahing weapon lathered with wolvebane oil and blessed by a druid of Boccob) is tossed in for ...ahem... "flavor". Sigh. An intelligent fighter, and intelligent party, will prepare not for what they are CERTAIN is ahead of them but also for those things that they might encounter. Most of my parties leave on a mission that they expect to take two weeks with at least 4 weeks of supplies, simply because they would rather be safe (fed) than sorry (starving.) In a world populated (for generations untold) by beasts which are dangerous and which require special methods to be dealt with such as silver weapons, cold iron weapons, holy weapons, blessed weapons, blunt only, slashing only, piercing only, and so on ad nauseum, then the inhabitants of that world would take precautions. An adventuring party trekking out into ancient ruins without a silver weapon set, a cold iron weapon set, a blunt and so on is just as ill equipped as the same group going out without ropes and tents and any other "in case of emergency use to break bad guy" equipment. The catch is... it wont take the players or the characters long to figure this out, and unless the prices for silver weapons, iron weapons and such go thru the roof for some arbitrary reason, they can afford them too. It will impact many equipment lists. See, like extra rations and ropes, the extra weapons is common sense for the uncommon setting. There is NO REASON for the character not to take this reasonable precaution in their unreasonable line of work. So, they will. So, if your estimation is true and they don't encounter this often then al that time and effort and character sheet inventory silliness is for naught in most encounters and in only rare encounters it comes in handy... kinda like road flares today. That doesn't make me think the rule is good. Quite the opposite in fact. GMW right now is being used to add plusses to the specialty weapon. The new rule wont change that except that it will move the guy with the specialty flaming dwarven waraxe to put it down more often because he needs an absurdium bashing weapon against these new gimmick-o-duh-week beasties that masquerade under the banner "flavor". Its not flavor, its gimmick. There is a difference. The flavor it will bring is not richer encounters, but of multiweaponed haversacks of "dial-a-hit" fighters. Who said know everything about everything? i didn't In a world where, for generations untold, dangerous threast exist and prey upon people who can only be hit by special materials weapons, where these are NECESSARY to combat them effectively, then those things would be part of that uncommon setting, not some abstract thing. Sure, for some new type of creature requiring some special thing heretofore untold, then there wont be tools readily on hand to meet this new threat. But unless this new gimmick beastie of the week is to become your norm, it wont matter. Ever see the movie Mummy? Remember the scene where the weasel guy when facing the mummy pulls out the cross and utters the latin trying to ward him off, the pulls out the other holy symbols one at a time with their own phrase... thats the exact same type of thing. Have i heard of werewolves? Sure. if i thought they were real and an issue here in NC I would have some wolvesbane in my bag right by my laptop and a silver tipped cane or even a big silver ring. If i thought rakshasas were real and a threat here in NC i would be high tailing it to my local rabbi for assistance with this crossbow thing. If i were a policeman or a soldier and these "legends" were potential enemies... i would absolutely be seeking out effective weapons. If i were a town mayor with paid guards for the city, i would arm them with such, or at least have "special weapons" on hand. Its not metagaming to be reasonably prepared for your unreasonable setting. Now, you jump up and down and spit fire about my long list of things that wotc wont do. The key is in such a world... the notion that there might be a "needs copper weapons" beastie is a definite possibility, just like silver and cold iron and holysilver and holybrassballs and so on and I guarantee you any number of weapons merchants will be more than happy ro sell you copper plated axes for a "little extra cost." The intelligent warrior, who has the money for this easily by 5th level, would be well served to go ahead. After all, one more mace in the haversack is no big deal and an extra 10 gold isn't going to hurt. Not me. balance is not a complaint i have made about this change. Frankly, i think after equipment lists have been successfully expanded, it wont be much of an issue beyond encouraging the "cannot be hit except by gnomish piercing weapons dipped in soggy fruit loops" style gimmick material of the week scenarios. Uhh... I do? Where? When? Is it really so much easier for you to just make up your opponents's arguements and then "refute" them than to actually deal with what the opponent actually said? Then why say "look at the big picture" if at the same time you admit we cannot? I could say "look at the blue snarfle rules and you will see I am right" but that would be rather silly if at the same time i admitted the blue snarfle rules were not available. Ok...so pretty much you are saying we dont really know. If you believe that, why then are you here arguing for the good of this new rule? If those who don't like it dont know what they are talking about because of this lack of "the big picture" how can those who do like it be in a better bat? Why does your "big pictue" idea only seem to you to cut one way? [/QUOTE]
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