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Revised DR
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<blockquote data-quote="Technik4" data-source="post: 661842" data-attributes="member: 7211"><p>I think you have it all wrong. New materials are more flavor for roleplaying and fit more in the "iconic" loop than a lot of things. </p><p></p><p>Take the undead slaying X. She carries some blunt weapon, blessed and magical as her main weapon. But guess what, she knows that she may have to fight the people who make the undead, or the things they can summon. Her back-up weapon may be a slashing weapon she decided not to sell, because it may come in handy someday. If those 2 weapons are not effective against a beastie, as others have said, she will rely on the rest of the party to carry her through, be it with a spell to enhance one of her weapons, or maybe someone else just takes care of the beastie with a spell.</p><p></p><p>How is that not iconic exactly?</p><p></p><p>I think most dissenters have forgotten what DR stands for ... "Damage Resistance". Peope have stated many times that 15 will be the upper end of the DR spectrum, so whos not paying attention? You may not ever even see a monster with 15 DR, but if you do, and if its the pit fiend, I'd say your job is protecting the members that can take out Mr Fiend or, if you have the appropriate weapon, to have the members protect you until said fiend is vanquished.</p><p></p><p>Isnt anyone else sick of parties where 1 or 2 characters outshine the rest? Ive played with fighters and barbarians that negate everyone else because they do so much damage or get so many attacks. Should they be optimized for EVERY fight? No. Challenges are meant for a party of 4 to take them down. How much work does a rogue do when sneak attack is negated?</p><p></p><p>I think the whole new DR thing is awesome. I thought it was cheesy my wizard could buy a +1 Sure Striking Dagger that would hurt anything in the MM. Heck, usually casting GMW on a mwk one would get the job done. I say reward the character that has special material weapons, its giving them more flavor.</p><p></p><p>As far as the golf bag theory I think its way off. A typical party consists of 3 characters who may or may not get into melee (could be ranged), but they all primarily rely on weapons to do some damage, only the wizard is the exception. So whats wrong with this (and please correct me if isnt "iconic").</p><p></p><p>Dwarf Fighter</p><p>Cold Iron Battle Axe</p><p>Blessed Holy Battle Axe</p><p>Silvered Warhammer</p><p>Bow and Magical Arrows</p><p></p><p>Human Cleric</p><p>Holy Blessed Deities Favored Weapon</p><p>Copper Lt Flail</p><p>Crossbow with Cold Iron Arrows</p><p></p><p>Halfling Rogue</p><p>Silvered Dagger</p><p>Blessed Dagger</p><p>Cold Iron Dagger</p><p>Short Bow and Silver Arrows</p><p></p><p>The list goes on, perhaps some of those weapons are magical, maybe some arent, depending on the DR (and therefore the monster) it may be better to go with a higher magical weapon than one without magic that wouldnt pierce DR. So far the only special materials I've really seen are Cold Iron and Silver. Naturally there may be more, but holy and blessed seem like enchantments. Maybe clerics can spend a turning attempt to make weapons "Blessed" for a certain number of rounds, or maybe they can just cast a spell on the weapon, or maybe some weapons are always treated as if blessed? Who knows, but dont assume the system "sucks" or "wont work" on the basis of you not appreciating some "needed" changes.</p><p></p><p>People speak of D&D not living up to fantasy novels yarns. This version is merely improving it. What about that story where the party fights the Iron Golem? Did the fighter with the +2 sword not win the day? Or did he get destroyed because not 1 point of damgae got through?</p><p></p><p>Whether you want to admit it or not, the OLD DR system is what was out of whack. DR did mean if you dont have this plus, dont even try to fight me. That is not the case anymore. Didnt your fighters ever have to fight a stone-skinned mage? Thats how damage resistance is supposed to be. Some things can resist damage unless you have a certain material. Its no longer, some things are invulnerable unless your plus is high enough.</p><p></p><p>This topic confounds me, as I can't understand people's consternation with it.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 661842, member: 7211"] I think you have it all wrong. New materials are more flavor for roleplaying and fit more in the "iconic" loop than a lot of things. Take the undead slaying X. She carries some blunt weapon, blessed and magical as her main weapon. But guess what, she knows that she may have to fight the people who make the undead, or the things they can summon. Her back-up weapon may be a slashing weapon she decided not to sell, because it may come in handy someday. If those 2 weapons are not effective against a beastie, as others have said, she will rely on the rest of the party to carry her through, be it with a spell to enhance one of her weapons, or maybe someone else just takes care of the beastie with a spell. How is that not iconic exactly? I think most dissenters have forgotten what DR stands for ... "Damage Resistance". Peope have stated many times that 15 will be the upper end of the DR spectrum, so whos not paying attention? You may not ever even see a monster with 15 DR, but if you do, and if its the pit fiend, I'd say your job is protecting the members that can take out Mr Fiend or, if you have the appropriate weapon, to have the members protect you until said fiend is vanquished. Isnt anyone else sick of parties where 1 or 2 characters outshine the rest? Ive played with fighters and barbarians that negate everyone else because they do so much damage or get so many attacks. Should they be optimized for EVERY fight? No. Challenges are meant for a party of 4 to take them down. How much work does a rogue do when sneak attack is negated? I think the whole new DR thing is awesome. I thought it was cheesy my wizard could buy a +1 Sure Striking Dagger that would hurt anything in the MM. Heck, usually casting GMW on a mwk one would get the job done. I say reward the character that has special material weapons, its giving them more flavor. As far as the golf bag theory I think its way off. A typical party consists of 3 characters who may or may not get into melee (could be ranged), but they all primarily rely on weapons to do some damage, only the wizard is the exception. So whats wrong with this (and please correct me if isnt "iconic"). Dwarf Fighter Cold Iron Battle Axe Blessed Holy Battle Axe Silvered Warhammer Bow and Magical Arrows Human Cleric Holy Blessed Deities Favored Weapon Copper Lt Flail Crossbow with Cold Iron Arrows Halfling Rogue Silvered Dagger Blessed Dagger Cold Iron Dagger Short Bow and Silver Arrows The list goes on, perhaps some of those weapons are magical, maybe some arent, depending on the DR (and therefore the monster) it may be better to go with a higher magical weapon than one without magic that wouldnt pierce DR. So far the only special materials I've really seen are Cold Iron and Silver. Naturally there may be more, but holy and blessed seem like enchantments. Maybe clerics can spend a turning attempt to make weapons "Blessed" for a certain number of rounds, or maybe they can just cast a spell on the weapon, or maybe some weapons are always treated as if blessed? Who knows, but dont assume the system "sucks" or "wont work" on the basis of you not appreciating some "needed" changes. People speak of D&D not living up to fantasy novels yarns. This version is merely improving it. What about that story where the party fights the Iron Golem? Did the fighter with the +2 sword not win the day? Or did he get destroyed because not 1 point of damgae got through? Whether you want to admit it or not, the OLD DR system is what was out of whack. DR did mean if you dont have this plus, dont even try to fight me. That is not the case anymore. Didnt your fighters ever have to fight a stone-skinned mage? Thats how damage resistance is supposed to be. Some things can resist damage unless you have a certain material. Its no longer, some things are invulnerable unless your plus is high enough. This topic confounds me, as I can't understand people's consternation with it. Technik [/QUOTE]
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