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Revised DR
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<blockquote data-quote="Brown Jenkin" data-source="post: 662093" data-attributes="member: 2572"><p>Someone can cast a spell to make her weapon work, sounds like now with GMW. Or she could carry a few more spare weapons in her HHH and be useful. Relying on the rest of the party because you are to cheep to carry a few spare weapons seems like bad tactics to me.</p><p></p><p></p><p></p><p>If most things with DR are running around with DR 5 then what's the point of having DR. Even a 1st level commoner can do reasonable damage. This takes away the feeling of invincibility that these mythical creatures are supposed to have.</p><p></p><p></p><p></p><p>They will still be optimized for every fight because the special weapons are so cheep they can afford to always have the weapon they need in thier golfbag. Before a high DR could make the party rely on the spellcasters and rogues sometimes. Now the Fighters for a small price can unleash thier damage on everything. seems to me it will be harder for the DM to come up with chance to let some people shine while reigning in others.</p><p></p><p></p><p></p><p>Since we are dealing with materials rather than magic the local law enforcement should be able to afford anything they need to fight the monsters. Why do we need adventurers when the local guard can afford weapons that can effect everything in the MM.</p><p></p><p></p><p></p><p></p><p>Sounds like the start of a golfbag to me. </p><p></p><p></p><p></p><p>If the new system only has two materials and then magical enhancements you will then only have two types of "Magic" weapons as all magic weapons would be made of 1 or the other material. People will then be "blessing" them as they do with GMW. Now if thier are only 2 types of magic weapons, then everyone will certainly carry one of each and no real difference will be felt in the system other than everything will be weaker for peasant armies to kill.</p><p></p><p></p><p></p><p>What about Excalibur or Stormbringer, Do you belive that Arthur or Elric would have to swap out weapons because thier magical steel swords wouldn't hurt a monster. Glamdring seemed to have no problem with a Balrog and it was only magical. My view of fantasy yarns has always been that magic trumps materials.</p><p></p><p></p><p></p><p>Now it will be if you don't have the right material don't fight me. The only thing we have done is add the THF to the mix and that only barely. It will still be the spellcasters doing all the damage unless the fighters carry thier golfbag.</p><p></p><p></p><p></p><p>Part of my consternation is fixing something that wasn't broken in a way makes it broken and that make backwards compatability dificult at best. If this had been implemented in 3.0 it would have been ok at best but would have been one of the things that people were complaining about needing to be fixed in 3.5. Also 3.5 shouldn't invalidate what I bought before and force me to buy a Revised MMII, Revised Fiend Folio, Revised Manual of the Planes, Revised Savage Species, Revised FR Campaign Setting, Revised Creatures of Faerun. Seems more a like a chance to resell everything one more time.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 662093, member: 2572"] Someone can cast a spell to make her weapon work, sounds like now with GMW. Or she could carry a few more spare weapons in her HHH and be useful. Relying on the rest of the party because you are to cheep to carry a few spare weapons seems like bad tactics to me. If most things with DR are running around with DR 5 then what's the point of having DR. Even a 1st level commoner can do reasonable damage. This takes away the feeling of invincibility that these mythical creatures are supposed to have. They will still be optimized for every fight because the special weapons are so cheep they can afford to always have the weapon they need in thier golfbag. Before a high DR could make the party rely on the spellcasters and rogues sometimes. Now the Fighters for a small price can unleash thier damage on everything. seems to me it will be harder for the DM to come up with chance to let some people shine while reigning in others. Since we are dealing with materials rather than magic the local law enforcement should be able to afford anything they need to fight the monsters. Why do we need adventurers when the local guard can afford weapons that can effect everything in the MM. Sounds like the start of a golfbag to me. If the new system only has two materials and then magical enhancements you will then only have two types of "Magic" weapons as all magic weapons would be made of 1 or the other material. People will then be "blessing" them as they do with GMW. Now if thier are only 2 types of magic weapons, then everyone will certainly carry one of each and no real difference will be felt in the system other than everything will be weaker for peasant armies to kill. What about Excalibur or Stormbringer, Do you belive that Arthur or Elric would have to swap out weapons because thier magical steel swords wouldn't hurt a monster. Glamdring seemed to have no problem with a Balrog and it was only magical. My view of fantasy yarns has always been that magic trumps materials. Now it will be if you don't have the right material don't fight me. The only thing we have done is add the THF to the mix and that only barely. It will still be the spellcasters doing all the damage unless the fighters carry thier golfbag. Part of my consternation is fixing something that wasn't broken in a way makes it broken and that make backwards compatability dificult at best. If this had been implemented in 3.0 it would have been ok at best but would have been one of the things that people were complaining about needing to be fixed in 3.5. Also 3.5 shouldn't invalidate what I bought before and force me to buy a Revised MMII, Revised Fiend Folio, Revised Manual of the Planes, Revised Savage Species, Revised FR Campaign Setting, Revised Creatures of Faerun. Seems more a like a chance to resell everything one more time. [/QUOTE]
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