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<blockquote data-quote="Petrosian" data-source="post: 662552" data-attributes="member: 1149"><p>Actually, to be more specific...</p><p></p><p>i feel the party IN CHARACTER would and SHOULD as part of common sense in an uncommon environment indeed work to have the haversack of exotic weapons or HEW.</p><p></p><p>They **should** do this for all the same reasons they carry vials of holy water, potions of cure disease and potions of slow poiison and so on... which is to say not because they KNOW there will be challenges that demand these in tomorrow's specific battle or because the are sure it will be needed but rather because they don't know that it wont be and it might be the difference between life and death if they are unprepared. For the same reason there is a first aid kit two doors down here at the office.</p><p></p><p>The beauty is... like the first aid kit, relative to other adventurer expenses...things like silvered weapons are cheap after just a couple of levels.</p><p></p><p>As for the Dm side, i don't think every Gm will buy into this mindset however i definitely think that it will be very easy for a GM to buy into "DR should be hitting them" and after the PCs have their HEW it will become necessary to create newer wierder requirements in order to maintain this notion of "DR is necessary" or that balance requires some DR to work against the party.</p><p></p><p>The Gm case is easily handled, after enough of the silliness the players will not be able to hold in their laughter.</p><p></p><p>The player side is tougher because it means those players who just decide to embrace the nonsense and get their HEW off the shelf like every other fighter will be fine, while those who stick to their character concepts will be harmed.</p><p></p><p>That is the exact opposite of how i want the rules to select players to harm.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Petrosian, post: 662552, member: 1149"] Actually, to be more specific... i feel the party IN CHARACTER would and SHOULD as part of common sense in an uncommon environment indeed work to have the haversack of exotic weapons or HEW. They **should** do this for all the same reasons they carry vials of holy water, potions of cure disease and potions of slow poiison and so on... which is to say not because they KNOW there will be challenges that demand these in tomorrow's specific battle or because the are sure it will be needed but rather because they don't know that it wont be and it might be the difference between life and death if they are unprepared. For the same reason there is a first aid kit two doors down here at the office. The beauty is... like the first aid kit, relative to other adventurer expenses...things like silvered weapons are cheap after just a couple of levels. As for the Dm side, i don't think every Gm will buy into this mindset however i definitely think that it will be very easy for a GM to buy into "DR should be hitting them" and after the PCs have their HEW it will become necessary to create newer wierder requirements in order to maintain this notion of "DR is necessary" or that balance requires some DR to work against the party. The Gm case is easily handled, after enough of the silliness the players will not be able to hold in their laughter. The player side is tougher because it means those players who just decide to embrace the nonsense and get their HEW off the shelf like every other fighter will be fine, while those who stick to their character concepts will be harmed. That is the exact opposite of how i want the rules to select players to harm. YMMV [/QUOTE]
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