Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 662593" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>If the character is cognizant enough to plan for a smaller set of the possibilities... maybe one or two exotics... but could prepare for the others, why is it reasonable to assume he shouldn't? Why should i choose between carrying some holy water, a silver weapon OR a blunt weapon when i can do all three? Why should i KNOWINGLY leave myself open to more problems in life ordeath situations than necessary?</p><p></p><p>The character doesn't know "because if we cover all of them the Gm will just invent more anyway because he has prejudged DR to be a middle ground."</p><p></p><p>More importantly every smart character. It makes common sense nowadays for me to take a first aid kit and reasonable materials (maybe a snake bite kit) when heading into areas where these MIGHT be a danager to my life and limb if i dont have them.</p><p></p><p>It makes just as much common sense for a fighter to fill an HEW before heading into his uncommon setting. It makes no sense for him to leave the life or death risk open.</p><p></p><p>Just for the record, there you go again making things up for other people to have said. </p><p></p><p>to be precise.. i did not say this part. You just made it up.</p><p></p><p>it really must be easy to keep arguing points you make up for others to have said.</p><p></p><p>As i stated CLEARLY before... it makes good common sense from the character perspective to be so prepared.</p><p></p><p>Do you shake your head and go tsk tsk when your players buy rope in their character's inventory?</p><p></p><p>the high and mighty act is cool. it would play better however if you did not start it off by inventing the opposing position.</p><p></p><p>if this half-coked rule gets put it, in wont affect my games at all because i wont use it.</p><p></p><p>But if it was in play, even if i never through DR creatures at the gang, i would expect the PCs to run their character appropriately and that would include intelligent character buying intelligent supplies... and that means prophylactic and curativepurchases for things such as poisons and diseases and drains and climbing and even, yes, horrible as it may sound to those wanting to hoist dr onto some pedestal... anti-dr weaponry.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 662593, member: 1149"] [/B][/QUOTE] If the character is cognizant enough to plan for a smaller set of the possibilities... maybe one or two exotics... but could prepare for the others, why is it reasonable to assume he shouldn't? Why should i choose between carrying some holy water, a silver weapon OR a blunt weapon when i can do all three? Why should i KNOWINGLY leave myself open to more problems in life ordeath situations than necessary? The character doesn't know "because if we cover all of them the Gm will just invent more anyway because he has prejudged DR to be a middle ground." More importantly every smart character. It makes common sense nowadays for me to take a first aid kit and reasonable materials (maybe a snake bite kit) when heading into areas where these MIGHT be a danager to my life and limb if i dont have them. It makes just as much common sense for a fighter to fill an HEW before heading into his uncommon setting. It makes no sense for him to leave the life or death risk open. Just for the record, there you go again making things up for other people to have said. to be precise.. i did not say this part. You just made it up. it really must be easy to keep arguing points you make up for others to have said. As i stated CLEARLY before... it makes good common sense from the character perspective to be so prepared. Do you shake your head and go tsk tsk when your players buy rope in their character's inventory? the high and mighty act is cool. it would play better however if you did not start it off by inventing the opposing position. if this half-coked rule gets put it, in wont affect my games at all because i wont use it. But if it was in play, even if i never through DR creatures at the gang, i would expect the PCs to run their character appropriately and that would include intelligent character buying intelligent supplies... and that means prophylactic and curativepurchases for things such as poisons and diseases and drains and climbing and even, yes, horrible as it may sound to those wanting to hoist dr onto some pedestal... anti-dr weaponry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
Top