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Revised DR
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<blockquote data-quote="Grog" data-source="post: 662819" data-attributes="member: 6183"><p>By the time the PCs hit 5th or 6th level, they'll most likely have enough money to afford as many ordinary weapons as they want. Silver, iron, copper, blunt, etc. None of those things are particularly expensive.</p><p></p><p></p><p></p><p>Players having somewhere around the amount of wealth listed in the DMG =! a monty haul campaign. The whole CR system is balanced (rather poorly, but that's another issue) for PCs having something close to the amount of wealth by character level given in the DMG. If you want to run a campaign where PCs don't have as much money and magic, that's fine, but realize that you're not running a standard D&D campaign.</p><p></p><p></p><p></p><p>But they <strong>won't</strong> have to sacrifice a powerful weapon for many weak ones. The "many weak ones" are fairly cheap. The problem is that when a fighter is forced to sheathe his powerful weapon and pull out one of those many weak ones, his effectiveness drops considerably, even if he is getting past the DR.</p><p></p><p>And the other problem is that a fighter that doesn't want to carry around a golf bag of weapons, who doesn't feel that particular play style suits his character, is punished. That is a bad decision IMO.</p><p></p><p></p><p></p><p>The new DR rules do <strong>not</strong> grant more options to the fighting classes. They <strong>take options away</strong>. That is the problem.</p><p></p><p>A dual wielder is going to have a very difficult time doing significant damage to creatures with DR if he doesn't have the proper weapon. Dual wielders are almost forced to go the golf bag route (and they need to carry twice as many weapons as anyone else.)</p><p></p><p>A finesse fighter is going to have a very difficult time doing significant damage through DR without a lot of Strength backing up his swings. He's almost forced into the golf bag route too.</p><p></p><p>I guess two-handed fighters have an option. They can carry around a lot of different weapons, or just do a lot less damage. There's an "option" for you.</p><p></p><p>I just don't understand why some people see DR as some sort of holy grail that needs to be protected at all costs, even when it results in a lot of problems, such as the aforementioned golf bag of weapons scenario. Were people really sitting around the gaming table saying, "Damn, but I wish I was required to carry a lot more weapons around!" Because that's what this change will amount to, for most fighter-type characters.</p></blockquote><p></p>
[QUOTE="Grog, post: 662819, member: 6183"] By the time the PCs hit 5th or 6th level, they'll most likely have enough money to afford as many ordinary weapons as they want. Silver, iron, copper, blunt, etc. None of those things are particularly expensive. Players having somewhere around the amount of wealth listed in the DMG =! a monty haul campaign. The whole CR system is balanced (rather poorly, but that's another issue) for PCs having something close to the amount of wealth by character level given in the DMG. If you want to run a campaign where PCs don't have as much money and magic, that's fine, but realize that you're not running a standard D&D campaign. But they [b]won't[/b] have to sacrifice a powerful weapon for many weak ones. The "many weak ones" are fairly cheap. The problem is that when a fighter is forced to sheathe his powerful weapon and pull out one of those many weak ones, his effectiveness drops considerably, even if he is getting past the DR. And the other problem is that a fighter that doesn't want to carry around a golf bag of weapons, who doesn't feel that particular play style suits his character, is punished. That is a bad decision IMO. The new DR rules do [b]not[/b] grant more options to the fighting classes. They [b]take options away[/b]. That is the problem. A dual wielder is going to have a very difficult time doing significant damage to creatures with DR if he doesn't have the proper weapon. Dual wielders are almost forced to go the golf bag route (and they need to carry twice as many weapons as anyone else.) A finesse fighter is going to have a very difficult time doing significant damage through DR without a lot of Strength backing up his swings. He's almost forced into the golf bag route too. I guess two-handed fighters have an option. They can carry around a lot of different weapons, or just do a lot less damage. There's an "option" for you. I just don't understand why some people see DR as some sort of holy grail that needs to be protected at all costs, even when it results in a lot of problems, such as the aforementioned golf bag of weapons scenario. Were people really sitting around the gaming table saying, "Damn, but I wish I was required to carry a lot more weapons around!" Because that's what this change will amount to, for most fighter-type characters. [/QUOTE]
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