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<blockquote data-quote="Technik4" data-source="post: 662932" data-attributes="member: 7211"><p><strong>Pricing</strong></p><p></p><p>OK, I see why I havent really been connecting with some of these agruments. When I heard of special materials I immediately associated cost (and therefore the player must make a choice) with it. If you have looked at making mithril or adamantine weapons, you must know that these are expensive options. Also, if you have looked at MoF, sepcifically the exceptional materials section, these things are quite expensive. </p><p></p><p>From MoF</p><p></p><p>Copper: Armor only. +2,00gp Cold Resistance 2</p><p>Darksteel: Armor +2,000gp Acid Resistance 2, or Weapon +1,500gp +1 electricity damage</p><p>Dlarun: Armor +2,000gp Fire Resistance 2, or Weapon +1,500gp +1 frost damage</p><p>Fever Iron: Armor +2,000gp Fire Resistance 2, or Weapon +1,500gp +1 fire damage</p><p>Gold (magically treated): minimum 5,00gp for armor and upwards of 2,500gp for a weapon. Armor gets Acid and Fire Resistance 2, weapons become 'heavy' and there is a table showing increased damage.</p><p></p><p>Ok, those costs are significant. Mithril and Adamantine are significant costs. We come to silvered. This is the excerpt from MoF concerning silver:</p><p></p><p>Armor +2,000gp Electric Resistance 2</p><p>Weapon +1,000gp +1 damage to creatures whose DR is silver</p><p></p><p>That is what I was basing my argument on. Once again, MoF refers to "magically treated" silver, not just ordinary silver. Ordinary silver from the PHB costs 20 times as much for arrows and 5 times as much for the only weapon listed, a silver dagger.</p><p></p><p>We have nothing to base cold iron on, but if its anything like fevered iron, it will be expensive. You cannot have a golfbag full of these items and hope to have a magically enhanced primary weapon as good as someone without a golfbag.</p><p></p><p>Concerning bypassing DR:</p><p></p><p>DR 5: Likely to be seen at lower levels. It is a benefit to have spare normal weapons to switch to, as 5 pts per hit is a lot at lower levels. At higher levels, you probably won't bother switching weapons, as 5 points is rather minor compared to your magical weapon + feats + buffs.</p><p></p><p>DR 10: Likely to be seen at mid levels. Now its more of a stretch, your primary weapon should have at least a +2 enhancement (not necessarily +2 to hit and +2 damage), by switching weapons you give up those benefits and you are likely switching to "at best" a mwk version that will get through the DR. Personally, I would act as meat shield if my primary weapon wasnt getting the job done, or perhaps the party would need to escape and fight another day.</p><p></p><p>DR 15: Likely seen at high levels. By now your primary weapon has some serious mods on it. Exchanging that weapon is not even an option anymore, you best pray for crits and start wailing, the rest of the party might spend more than 20% of its assets in this fight, but likely youll just be losing hp.</p><p></p><p>I hope this illustrates why I dont see anyone with a HHH and switching out weapons (very often) based on the encounter. I wouldnt disallow it out of hand (some people are putting words into MY mouth) but I would explain that it makes for a worse character, and comes off as paranoia while in character.</p><p></p><p>"Jozan, what do you mean you didnt bring a Cold Iron weapon? Didnt I tell you at the shop to make sure we have all of our bases covered? Granted the blacksmith mentioned that he hasnt had requests for it in years, but what if? what if man!!"</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 662932, member: 7211"] [b]Pricing[/b] OK, I see why I havent really been connecting with some of these agruments. When I heard of special materials I immediately associated cost (and therefore the player must make a choice) with it. If you have looked at making mithril or adamantine weapons, you must know that these are expensive options. Also, if you have looked at MoF, sepcifically the exceptional materials section, these things are quite expensive. From MoF Copper: Armor only. +2,00gp Cold Resistance 2 Darksteel: Armor +2,000gp Acid Resistance 2, or Weapon +1,500gp +1 electricity damage Dlarun: Armor +2,000gp Fire Resistance 2, or Weapon +1,500gp +1 frost damage Fever Iron: Armor +2,000gp Fire Resistance 2, or Weapon +1,500gp +1 fire damage Gold (magically treated): minimum 5,00gp for armor and upwards of 2,500gp for a weapon. Armor gets Acid and Fire Resistance 2, weapons become 'heavy' and there is a table showing increased damage. Ok, those costs are significant. Mithril and Adamantine are significant costs. We come to silvered. This is the excerpt from MoF concerning silver: Armor +2,000gp Electric Resistance 2 Weapon +1,000gp +1 damage to creatures whose DR is silver That is what I was basing my argument on. Once again, MoF refers to "magically treated" silver, not just ordinary silver. Ordinary silver from the PHB costs 20 times as much for arrows and 5 times as much for the only weapon listed, a silver dagger. We have nothing to base cold iron on, but if its anything like fevered iron, it will be expensive. You cannot have a golfbag full of these items and hope to have a magically enhanced primary weapon as good as someone without a golfbag. Concerning bypassing DR: DR 5: Likely to be seen at lower levels. It is a benefit to have spare normal weapons to switch to, as 5 pts per hit is a lot at lower levels. At higher levels, you probably won't bother switching weapons, as 5 points is rather minor compared to your magical weapon + feats + buffs. DR 10: Likely to be seen at mid levels. Now its more of a stretch, your primary weapon should have at least a +2 enhancement (not necessarily +2 to hit and +2 damage), by switching weapons you give up those benefits and you are likely switching to "at best" a mwk version that will get through the DR. Personally, I would act as meat shield if my primary weapon wasnt getting the job done, or perhaps the party would need to escape and fight another day. DR 15: Likely seen at high levels. By now your primary weapon has some serious mods on it. Exchanging that weapon is not even an option anymore, you best pray for crits and start wailing, the rest of the party might spend more than 20% of its assets in this fight, but likely youll just be losing hp. I hope this illustrates why I dont see anyone with a HHH and switching out weapons (very often) based on the encounter. I wouldnt disallow it out of hand (some people are putting words into MY mouth) but I would explain that it makes for a worse character, and comes off as paranoia while in character. "Jozan, what do you mean you didnt bring a Cold Iron weapon? Didnt I tell you at the shop to make sure we have all of our bases covered? Granted the blacksmith mentioned that he hasnt had requests for it in years, but what if? what if man!!" Technik [/QUOTE]
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