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<blockquote data-quote="Technik4" data-source="post: 663094" data-attributes="member: 7211"><p>Grog: Did you also have issues with wizards only having a certain number of spells per day? The classic wizard/fighter argument is that while the wizard can be much more spectacular, he eventually runs out of steam. The fighter however can fight all day, and then fight at night, and as long as he has hp. His classic flaw was the will save. If you remove will saves from the game, the fighter is equally good in all situations, now there are potential for situations where he is not at optimum levels.</p><p></p><p>I'll sidetrack here for a second. Did you ever play diablo 2? Ok, loaded question I know, but lets not get into rollplaying or roleplaying, its just a fun game. Well at some point they realized that it wasnt really fair making some of the monsters (and at higher levels, all of the monsters) have resistances to all the elemental spells, because you get to the point where the "wizards" are just too weak, even though they are at range and fighter types had to get in the monsters face. So they made Damage Resistance, which functioned exactly like the elemental resistances, there was no way to get around it, and ohhh, how those fighter types complained.</p><p></p><p>Sorry for the sidetrack, but that example illustrates an analogy between the d&d classes as well. Do you think rogues are happy about creatures with no critical places so they cant get sneak attacks or crits? No. Those encounters usually kind of suck for the rogue. How about for clerics when its NOT an enemy directly opposed to your deity and you prepared tons of stuff to hose evil doers? Well ok, the cleric is strong enough to still be integral, but lets not get into THAT debate. The point is, the fighter was overpowered in some respects. Primarily when it came to DR, which was more of a gauge of a creature, if the DR was too high, then do not throw it against the party.</p><p></p><p>Sub-optimal is fine. No one character deserves to shine in EVERY combat in d&d, even if you have taken many levels of a class called "fighter". So what if you fight 1 thing which reduces your damage by 66%? Do you hear wizards complaining when enemy's have SR, elemental resistances, high saves, and evasion? An opponent with DR can still be tripped, disarmed, grappled, or bullrushed. The game is forcing you to use more tactics and to make more choices as someone else said.</p><p></p><p>Wizards dont even get a chance to cast a spell with some freaky component that would negate elemental resistances, fighters can just suck it up, buy a golfbag (and, imo, sacrifice a substantial amount of gold into said golfbag (see earlier post)), or get lucky and have the appropo weapon.</p><p></p><p>If you dont like it, dont use it. But dont try and cry that its unnecessary or broken because you don't like it. It makes you sound narrowminded, among other things.</p><p></p><p>Victim: I wouldnt say those effects are very major. Silvered only gives a +1 damage vs creatures with silver DR. For 1,500gp. The other weapon bonuses give +1 damage, usually an elemental type. Those arent major bonuses, and I wouldnt be surprised if the old silver costs got raised *gasp*.</p><p></p><p>Technik</p><p></p><p>Edited to reply some more.</p></blockquote><p></p>
[QUOTE="Technik4, post: 663094, member: 7211"] Grog: Did you also have issues with wizards only having a certain number of spells per day? The classic wizard/fighter argument is that while the wizard can be much more spectacular, he eventually runs out of steam. The fighter however can fight all day, and then fight at night, and as long as he has hp. His classic flaw was the will save. If you remove will saves from the game, the fighter is equally good in all situations, now there are potential for situations where he is not at optimum levels. I'll sidetrack here for a second. Did you ever play diablo 2? Ok, loaded question I know, but lets not get into rollplaying or roleplaying, its just a fun game. Well at some point they realized that it wasnt really fair making some of the monsters (and at higher levels, all of the monsters) have resistances to all the elemental spells, because you get to the point where the "wizards" are just too weak, even though they are at range and fighter types had to get in the monsters face. So they made Damage Resistance, which functioned exactly like the elemental resistances, there was no way to get around it, and ohhh, how those fighter types complained. Sorry for the sidetrack, but that example illustrates an analogy between the d&d classes as well. Do you think rogues are happy about creatures with no critical places so they cant get sneak attacks or crits? No. Those encounters usually kind of suck for the rogue. How about for clerics when its NOT an enemy directly opposed to your deity and you prepared tons of stuff to hose evil doers? Well ok, the cleric is strong enough to still be integral, but lets not get into THAT debate. The point is, the fighter was overpowered in some respects. Primarily when it came to DR, which was more of a gauge of a creature, if the DR was too high, then do not throw it against the party. Sub-optimal is fine. No one character deserves to shine in EVERY combat in d&d, even if you have taken many levels of a class called "fighter". So what if you fight 1 thing which reduces your damage by 66%? Do you hear wizards complaining when enemy's have SR, elemental resistances, high saves, and evasion? An opponent with DR can still be tripped, disarmed, grappled, or bullrushed. The game is forcing you to use more tactics and to make more choices as someone else said. Wizards dont even get a chance to cast a spell with some freaky component that would negate elemental resistances, fighters can just suck it up, buy a golfbag (and, imo, sacrifice a substantial amount of gold into said golfbag (see earlier post)), or get lucky and have the appropo weapon. If you dont like it, dont use it. But dont try and cry that its unnecessary or broken because you don't like it. It makes you sound narrowminded, among other things. Victim: I wouldnt say those effects are very major. Silvered only gives a +1 damage vs creatures with silver DR. For 1,500gp. The other weapon bonuses give +1 damage, usually an elemental type. Those arent major bonuses, and I wouldnt be surprised if the old silver costs got raised *gasp*. Technik Edited to reply some more. [/QUOTE]
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