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<blockquote data-quote="Petrosian" data-source="post: 663461" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>Ok i know its silly of me to even bother to reply to someone who declares themselves to be ranting, but hey... since we are starting with your own derision of you reasoning, why not expand its derision further?</p><p></p><p>no where did i say that. I am merely pointing out that it is silly to deliberately avoid giving yourself that option by doing a smidgen of planning ahead.</p><p></p><p>For instance, is anyone here ranting about the PCs carrying rope and how they don't ever choose to try free climbing or dont think to use gly spells when their "oh too simple minded rope" comes into play?</p><p></p><p>Why deliberately close off an option, by not carrying proper equipment?</p><p></p><p></p><p>Those are really neat ideas.</p><p></p><p>However, being sentient myself and frequently playing sentient characters, i would like to have those liksted things as options. I would not like to have them as necessities.</p><p></p><p>See i would rather get to CHOOSE between bashing the skeleton with my very effective cold iron mace OR grappling him OR bull rishing him than to ever be in a position where the latter two are necessities because I for some numbskull reason did not bring an effective weapon.</p><p></p><p>See, its not EITHER carry the right equipment OR think and choose the correct action... i can have both.</p><p></p><p>Perhaps this is true for your games. it isn't for mine or necessarily for anyone elses.</p><p></p><p>Personally i tend to think that the nature of the challenge dictates the nature of the solution. The challenge is determined by the GM.</p><p></p><p>Except "draw my cold iron mace" if you failed to plan and equip so you have one. :-0</p><p></p><p>but of course we all know that the + based dr system is so flawed and never matters, right? Thats the reason and the problem causing the fix?</p><p></p><p>indeed i do believe YOU could have.</p><p></p><p></p><p>so, if i get you right, you are saying here that this new rule wont cause much difference from what happens already? is that right?</p><p></p><p>i tend to agree. other than encouraging the golf bag or HEW approach to character design and punishing those who don't... this rule will do little.</p><p></p><p>thats why i object to it.</p><p></p><p>with all your oh whiner moments... you did notice i have not said one iota about it causing imbalances, right? You did bother to read the ... oh wait... rant...right. Sorry for the overestiumation. Wont happen again.</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 663461, member: 1149"] [/B][/QUOTE] Ok i know its silly of me to even bother to reply to someone who declares themselves to be ranting, but hey... since we are starting with your own derision of you reasoning, why not expand its derision further? no where did i say that. I am merely pointing out that it is silly to deliberately avoid giving yourself that option by doing a smidgen of planning ahead. For instance, is anyone here ranting about the PCs carrying rope and how they don't ever choose to try free climbing or dont think to use gly spells when their "oh too simple minded rope" comes into play? Why deliberately close off an option, by not carrying proper equipment? Those are really neat ideas. However, being sentient myself and frequently playing sentient characters, i would like to have those liksted things as options. I would not like to have them as necessities. See i would rather get to CHOOSE between bashing the skeleton with my very effective cold iron mace OR grappling him OR bull rishing him than to ever be in a position where the latter two are necessities because I for some numbskull reason did not bring an effective weapon. See, its not EITHER carry the right equipment OR think and choose the correct action... i can have both. Perhaps this is true for your games. it isn't for mine or necessarily for anyone elses. Personally i tend to think that the nature of the challenge dictates the nature of the solution. The challenge is determined by the GM. Except "draw my cold iron mace" if you failed to plan and equip so you have one. :-0 but of course we all know that the + based dr system is so flawed and never matters, right? Thats the reason and the problem causing the fix? indeed i do believe YOU could have. so, if i get you right, you are saying here that this new rule wont cause much difference from what happens already? is that right? i tend to agree. other than encouraging the golf bag or HEW approach to character design and punishing those who don't... this rule will do little. thats why i object to it. with all your oh whiner moments... you did notice i have not said one iota about it causing imbalances, right? You did bother to read the ... oh wait... rant...right. Sorry for the overestiumation. Wont happen again. [/QUOTE]
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