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Revised DR
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<blockquote data-quote="Aloïsius" data-source="post: 663614" data-attributes="member: 1191"><p>You don't alway have the choice. I think it's good when the PC are forced to seek something alse to do rather than using always the same routine. Huh, I even think it's good, and realistic, that, sometimes, the PC are just forced to flee. An opponent with the right DR (or regeneration) is exactly the type of monster that could be used in this way : a flight may be more tense as a fight. </p><p></p><p></p><p></p><p>So you can't bear to be unprepared to something ? If you play a wizard, do you ask the DM to have all the spells of the PHB in your spellbooks, and to cast them spontaneously ? No, for sure. </p><p>I think it's normal that, sometime you won't have the right tool, and you will need to improvise something else. </p><p></p><p></p><p></p><p></p><p>I'm sorry if I didn't understood what you said, it looks like you refuse to be in a situation where DR is effective : if the rules are set so that it is easy for any fighter to allways have the weapon that bypass DR, what is the point of having a DR ? The new rules will just allow DR to be a real factor. </p><p></p><p></p><p></p><p>By example : find a way past this monster which has damage reduction against your weapons ? Or is it an unappropriate challenge ?</p><p></p><p></p><p>You failed to plan IF the dm gave you clue about the possible need of such a weapon, and IF he gave you the possibility to gain this weapon. If not, you didn't fail. If your PC has the mindset of "I can encounter anything, so I need all type of weapon available, just in case, such a character does not look like a hero. He looks like a CRPG character.</p><p></p><p></p><p></p><p>So you don't understand me. What is great with RPG is to overcome <strong>various</strong> challenge, by <strong>various</strong> means. Using a tapestry to wrap it around the golem-like things was much more fun than asking a (hypothetical) priest to cast GMW on my weapon before proceeding with hack and slash.</p><p></p><p></p><p>I'm just saying that the players with HHH or golf bag attitude may already have equivalent behaviour... </p><p>For the others, the new rules give new opportunities to the DM, and thus, give them new opportunities to live different adventures. With it, you may easily design low to mid level adventure, where the PC will have to search the weapon they need to overcome the BBEG, by example. This is not possible without imbalance with the 3e edition (you don't want to drop a +3 or +4 weapon in the hand of level 6 characters, even if it is needed to kill the Night Hag ?)</p></blockquote><p></p>
[QUOTE="Aloïsius, post: 663614, member: 1191"] You don't alway have the choice. I think it's good when the PC are forced to seek something alse to do rather than using always the same routine. Huh, I even think it's good, and realistic, that, sometimes, the PC are just forced to flee. An opponent with the right DR (or regeneration) is exactly the type of monster that could be used in this way : a flight may be more tense as a fight. So you can't bear to be unprepared to something ? If you play a wizard, do you ask the DM to have all the spells of the PHB in your spellbooks, and to cast them spontaneously ? No, for sure. I think it's normal that, sometime you won't have the right tool, and you will need to improvise something else. I'm sorry if I didn't understood what you said, it looks like you refuse to be in a situation where DR is effective : if the rules are set so that it is easy for any fighter to allways have the weapon that bypass DR, what is the point of having a DR ? The new rules will just allow DR to be a real factor. By example : find a way past this monster which has damage reduction against your weapons ? Or is it an unappropriate challenge ? You failed to plan IF the dm gave you clue about the possible need of such a weapon, and IF he gave you the possibility to gain this weapon. If not, you didn't fail. If your PC has the mindset of "I can encounter anything, so I need all type of weapon available, just in case, such a character does not look like a hero. He looks like a CRPG character. So you don't understand me. What is great with RPG is to overcome [b]various[/b] challenge, by [b]various[/b] means. Using a tapestry to wrap it around the golem-like things was much more fun than asking a (hypothetical) priest to cast GMW on my weapon before proceeding with hack and slash. I'm just saying that the players with HHH or golf bag attitude may already have equivalent behaviour... For the others, the new rules give new opportunities to the DM, and thus, give them new opportunities to live different adventures. With it, you may easily design low to mid level adventure, where the PC will have to search the weapon they need to overcome the BBEG, by example. This is not possible without imbalance with the 3e edition (you don't want to drop a +3 or +4 weapon in the hand of level 6 characters, even if it is needed to kill the Night Hag ?) [/QUOTE]
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