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Revised DR
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<blockquote data-quote="besnode" data-source="post: 664654" data-attributes="member: 10179"><p>Posts on this thread are getting so long that replying to them in toto is unweildy, so I'll try to summarize.</p><p></p><p>The basic "pro" argument is the new DR will add flavor to the game and discourage people from seeking out the highest possible enhancement bonus as the ultimate min-max solution to any DR challenge. </p><p></p><p>The basic "con" argument is that the new DR will "encourage" people to carry a ridiculous assortment of weapons, at the expense of roleplay consistency. A variant on this is that DMs will use this new rule as a way of screwing PCs with absurdly exotic DR vulnerabilities.</p><p></p><p>I favor the "pro" argument, and here's why:</p><p></p><p>There are already mechanics in the game that can be taken to extremes, or can be seen to "encourage" min-max behavior at the expense of roleplay. Cleave and the bag of rats is an obvious example: as written, the Great Cleave feat "encourages" the bag of rats, because on its face it should be a highly effective tactic and there's nothing explicit in the rules to forbid it. </p><p></p><p>In fact, almost any roleplay decision involves some departure from a cold, calculating min-max powergame approach. DMs handle this by either metagaming or outright banning "bag o' rats" abuses, and by rewarding roleplay decisions. DR is no different. </p><p></p><p>As for the DM abuse argument, DMs can already abuse PCs nine ways from Sunday if that's what they want to do. The solution is simple: Don't play with DMs who worry more about "beating" the players than entertaining them.</p><p></p><p>In the final analysis, I think that DR will indeed add flavor and mystery to the game, and that the "con" arguments don't hold water when examined in the light of common sense.</p><p></p><p>Best,</p><p></p><p>--Paul</p></blockquote><p></p>
[QUOTE="besnode, post: 664654, member: 10179"] Posts on this thread are getting so long that replying to them in toto is unweildy, so I'll try to summarize. The basic "pro" argument is the new DR will add flavor to the game and discourage people from seeking out the highest possible enhancement bonus as the ultimate min-max solution to any DR challenge. The basic "con" argument is that the new DR will "encourage" people to carry a ridiculous assortment of weapons, at the expense of roleplay consistency. A variant on this is that DMs will use this new rule as a way of screwing PCs with absurdly exotic DR vulnerabilities. I favor the "pro" argument, and here's why: There are already mechanics in the game that can be taken to extremes, or can be seen to "encourage" min-max behavior at the expense of roleplay. Cleave and the bag of rats is an obvious example: as written, the Great Cleave feat "encourages" the bag of rats, because on its face it should be a highly effective tactic and there's nothing explicit in the rules to forbid it. In fact, almost any roleplay decision involves some departure from a cold, calculating min-max powergame approach. DMs handle this by either metagaming or outright banning "bag o' rats" abuses, and by rewarding roleplay decisions. DR is no different. As for the DM abuse argument, DMs can already abuse PCs nine ways from Sunday if that's what they want to do. The solution is simple: Don't play with DMs who worry more about "beating" the players than entertaining them. In the final analysis, I think that DR will indeed add flavor and mystery to the game, and that the "con" arguments don't hold water when examined in the light of common sense. Best, --Paul [/QUOTE]
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