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Revised DR
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<blockquote data-quote="Technik4" data-source="post: 665782" data-attributes="member: 7211"><p>Hey petrosian, you can stop harping on the symantics of what is being said. If you never said that specific material DR is "useless" you said it in between the lines. So get over it.</p><p></p><p>You still have never even taken the time to think that they may alter the economic element in the game, making silvered and cold ironed weapons more expensive, thus forcing the fighters to use different tactics. Many of which have been listed numerous times. No they can't just switch to their "sword of buffing" and help out in that way, but they can act as a shield for the party, etc etc. This argument is old, your position doesnt even have any passion in it. </p><p></p><p>Youre fighting against "designer" DR (as you call it) because it rewards munchkins, assuming the cost of special material weapons is not taken into account. No, that isnt something you said, I paraphrased.</p><p></p><p>Well in your next point-by-point post (which gets rather tedious, rereading what everyone wrote a little further up the page) can you consider what they can do to make the new DR work? Or is it just impossible and not worth your time since you dont have any issues with the old DR (apparantly).</p><p></p><p>The new "tough choice" for fighters will be what kind of weapon they take all their feats in (at least, in my interpretation where special materials are expensive). This is analagous to the "tough choice" sorcerors have to make when choosing spells. The fact is, the "choice" now, is to merely get a weapon with sure-striking (if you are in FR or using one of many splat books) or to get GMW cast on your sword. Can you not see how the new DR encourages more "rolplaying" and "tough choices" for the fighting classes?</p><p></p><p>For instance, heres my example:</p><p></p><p>Weapon 1-150 gold, normal</p><p>Masterwork Weapon +300 gold</p><p>Silver Weapon +500 gold</p><p>Cold Iron Weapon +500 gold</p><p>Copper Weapon +500 gold</p><p>Holysiver Weapon +1,000 gold</p><p></p><p>And so on. You wont have a golf-bag of weapons at those costs for quite some time. And honestly, as I was trying to point out in a previous post, it wouldnt be worth it to switch in a lot of instances.</p><p></p><p>Example</p><p>Your main weapon is a +1 Flaming Lonsword, you are fighting a DR 5/something beast. Do you, start dropping and drawing weapons in an attempt to get the correct normal weapon to combat it, or do you activate the flame and fight on? Your flaming enchantment may get eaten up by the DR, but youre still going to punch through with almost as much damage as you would by switching to one of your other clu--swords.</p><p></p><p>In fact, your precious collection of weapons might have cost you another enhancement bonus you could have had on your sword.</p><p></p><p>I see it impacting characters regardless of munchkinism the same. Some things arent in your arena to be the spotlight when it comes to taking them down. But rest assured, with a spell from the wizard, a prayer from the cleric, or possibly some other mechanic we havent seen, youll still be a key player. Fighters get hp, one of their jobs is take some hits for the party, its not very fun or flashy, but its pretty important.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 665782, member: 7211"] Hey petrosian, you can stop harping on the symantics of what is being said. If you never said that specific material DR is "useless" you said it in between the lines. So get over it. You still have never even taken the time to think that they may alter the economic element in the game, making silvered and cold ironed weapons more expensive, thus forcing the fighters to use different tactics. Many of which have been listed numerous times. No they can't just switch to their "sword of buffing" and help out in that way, but they can act as a shield for the party, etc etc. This argument is old, your position doesnt even have any passion in it. Youre fighting against "designer" DR (as you call it) because it rewards munchkins, assuming the cost of special material weapons is not taken into account. No, that isnt something you said, I paraphrased. Well in your next point-by-point post (which gets rather tedious, rereading what everyone wrote a little further up the page) can you consider what they can do to make the new DR work? Or is it just impossible and not worth your time since you dont have any issues with the old DR (apparantly). The new "tough choice" for fighters will be what kind of weapon they take all their feats in (at least, in my interpretation where special materials are expensive). This is analagous to the "tough choice" sorcerors have to make when choosing spells. The fact is, the "choice" now, is to merely get a weapon with sure-striking (if you are in FR or using one of many splat books) or to get GMW cast on your sword. Can you not see how the new DR encourages more "rolplaying" and "tough choices" for the fighting classes? For instance, heres my example: Weapon 1-150 gold, normal Masterwork Weapon +300 gold Silver Weapon +500 gold Cold Iron Weapon +500 gold Copper Weapon +500 gold Holysiver Weapon +1,000 gold And so on. You wont have a golf-bag of weapons at those costs for quite some time. And honestly, as I was trying to point out in a previous post, it wouldnt be worth it to switch in a lot of instances. Example Your main weapon is a +1 Flaming Lonsword, you are fighting a DR 5/something beast. Do you, start dropping and drawing weapons in an attempt to get the correct normal weapon to combat it, or do you activate the flame and fight on? Your flaming enchantment may get eaten up by the DR, but youre still going to punch through with almost as much damage as you would by switching to one of your other clu--swords. In fact, your precious collection of weapons might have cost you another enhancement bonus you could have had on your sword. I see it impacting characters regardless of munchkinism the same. Some things arent in your arena to be the spotlight when it comes to taking them down. But rest assured, with a spell from the wizard, a prayer from the cleric, or possibly some other mechanic we havent seen, youll still be a key player. Fighters get hp, one of their jobs is take some hits for the party, its not very fun or flashy, but its pretty important. Technik [/QUOTE]
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