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Revised DR
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<blockquote data-quote="Fenes 2" data-source="post: 666633" data-attributes="member: 6166"><p>So what is the problem there again? Under the current rules, the fighter has absolutely no choice to make - he can just swing his big sword, as long as it is powerful enough it will beat the DR. (If his weapon is not powerful enough, and he gets no GMW, then he will not hit for much though).</p><p></p><p>The new rules will add a choice. It may be, in some games, a small choice, easily solved by a golfbag of weapons, but even there it will be a choice to make at least until you can afford those weapons. Some choice is often better than no choice.</p><p></p><p>And if you don't want a golfbag approach, then can just rule that magic weapons of sufficient power still beat DR. Or you can introduce multimaterial weapons. Or you just don't use those DR critters that much. Problem solved, Bob the fighter does not need a golfbag of weapons, and has no in-character reason to get one.</p></blockquote><p></p>
[QUOTE="Fenes 2, post: 666633, member: 6166"] So what is the problem there again? Under the current rules, the fighter has absolutely no choice to make - he can just swing his big sword, as long as it is powerful enough it will beat the DR. (If his weapon is not powerful enough, and he gets no GMW, then he will not hit for much though). The new rules will add a choice. It may be, in some games, a small choice, easily solved by a golfbag of weapons, but even there it will be a choice to make at least until you can afford those weapons. Some choice is often better than no choice. And if you don't want a golfbag approach, then can just rule that magic weapons of sufficient power still beat DR. Or you can introduce multimaterial weapons. Or you just don't use those DR critters that much. Problem solved, Bob the fighter does not need a golfbag of weapons, and has no in-character reason to get one. [/QUOTE]
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