Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 666727" data-attributes="member: 7211"><p>I dont embrace that if you cant beat the DR you should run away BUT in the old DR system I would be much more inclined to simply because if the fighter cant get through that usually invalidates anyone else from punching through as well. After all, the only measuring stick is +s on your weapon. In the new DR, maybe someone else has the appropriate material, I can still meatshield for him and we still have spellcasters, or maybe he throws me a spare in that material that he keeps, maybe he has a silver fetish?. In a larger combat, the fighter would ignore the guy he couldnt hurt as effectively and go after ones he could.</p><p></p><p>There is also a large differentiation between power in the 2 editions (imo) just by looking at GMW. Presently it functions as a way to supercede ALL DR (with high enough levels) and it lasts for hours AND it gives you bonuses to hit and damage. Based on the evidence of the silver cantrip which is rounds duration, the spells which allow wepaons to penetrate new DR will NOT give additional benefits like bonuses to attack and damage and will NOT last for hours.</p><p></p><p>This means the powering down of a spell which is clearly too powerful for its level. Now you may be thinking, well why not just revise GMW, why muck up the whole DR system? Because it isnt working as its intended to. Especially with respect to most things that may only have DR 5/something. By the time you fight a low DR creature presently the fighter probably has a weapon to negate it. Or if a creature with a low DR has classes added its DR is for nothing because the party will definitely have at least +1 weapons by then.</p><p></p><p>Also, no one said silver would be a rare substance. In my earlier "proposed" cost I was assuming that it would take a substantial amount of silver to properly coat one weapon. Maybe it would take some sort of spell or require the feat "Craft Magic Arms and Armor". Maybe it wouldnt, I was just throwing that out there. Maybe its just a straight extra 50 gold to have a silver weapon and its as common as steel.</p><p></p><p>I'm wearying again. My position still stands, I like the change and am willing to try it. This does not mean I wont look back, it just means I'll give it a shot. If I find that fighters are upset over the changes or that it generally just makes play more cumbersome and less heroic than I will go back to the old system. I don't understand how you can eyeball the present rules and throw them out out of hand.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 666727, member: 7211"] I dont embrace that if you cant beat the DR you should run away BUT in the old DR system I would be much more inclined to simply because if the fighter cant get through that usually invalidates anyone else from punching through as well. After all, the only measuring stick is +s on your weapon. In the new DR, maybe someone else has the appropriate material, I can still meatshield for him and we still have spellcasters, or maybe he throws me a spare in that material that he keeps, maybe he has a silver fetish?. In a larger combat, the fighter would ignore the guy he couldnt hurt as effectively and go after ones he could. There is also a large differentiation between power in the 2 editions (imo) just by looking at GMW. Presently it functions as a way to supercede ALL DR (with high enough levels) and it lasts for hours AND it gives you bonuses to hit and damage. Based on the evidence of the silver cantrip which is rounds duration, the spells which allow wepaons to penetrate new DR will NOT give additional benefits like bonuses to attack and damage and will NOT last for hours. This means the powering down of a spell which is clearly too powerful for its level. Now you may be thinking, well why not just revise GMW, why muck up the whole DR system? Because it isnt working as its intended to. Especially with respect to most things that may only have DR 5/something. By the time you fight a low DR creature presently the fighter probably has a weapon to negate it. Or if a creature with a low DR has classes added its DR is for nothing because the party will definitely have at least +1 weapons by then. Also, no one said silver would be a rare substance. In my earlier "proposed" cost I was assuming that it would take a substantial amount of silver to properly coat one weapon. Maybe it would take some sort of spell or require the feat "Craft Magic Arms and Armor". Maybe it wouldnt, I was just throwing that out there. Maybe its just a straight extra 50 gold to have a silver weapon and its as common as steel. I'm wearying again. My position still stands, I like the change and am willing to try it. This does not mean I wont look back, it just means I'll give it a shot. If I find that fighters are upset over the changes or that it generally just makes play more cumbersome and less heroic than I will go back to the old system. I don't understand how you can eyeball the present rules and throw them out out of hand. Technik [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
Top