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Revised DR
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<blockquote data-quote="Derren" data-source="post: 667519" data-attributes="member: 2518"><p><strong>What are we arguing about?</strong></p><p></p><p>Ok, I will try to summarize this "discussion". I don´t try to twist anyones words in favor of one other. If you feel I did, please correct me in an non-aggressive, non-insulting way.</p><p></p><p>Petrosian, your arguments against the new DR are:</p><p></p><p>1. <strong>The new DR encourages the carrying of "many" (exact number isn´t known) backup weapons which will resort in munchkines.</strong></p><p></p><p>Here I must ask why is carrying more than one weapon munchkin to you? (And the other way around, when you only carry one weapon are you a "True Roleplayer™"?) </p><p></p><p>2. <strong>It will encourage metagaming (Like everyone knows how to fight trolls)</strong></p><p></p><p>Here you are right. But an DM can always change the DR. Also it will take some time for the players to learn what is effective against who except they read the MM</p><p></p><p>3.<strong>Flavor/Logic issue. Spells can penetrate DR but magic weapons not.</strong></p><p></p><p>Correct</p><p></p><p>4.<strong> The lowering of DR allows partys who aren´t properly equipped still to fight against the monster and this takes away the "heroic" aspect of seeking a strong weapon because a monster is otherwise invulnerable. </strong></p><p></p><p>Like you said DR is only a minor issue so this didn´t happen often except when the DM engineers such an situation as plot hook. But this can also be done with the new DR. As DM you can always invent a new form of DR.</p><p></p><p>The others:</p><p></p><p>1. <strong>The new DR adds flavor to the monsters.</strong> </p><p></p><p>Correct</p><p></p><p></p><p>2. <strong>A strong enchanted weapon no longer makes DR useless</strong></p><p></p><p>Correct, but weapons will still be enchanted, mostly with abilities than with +es which. The only thing which requires a high + are sundering and old style DR (If it will still be in the book) </p><p></p><p>3.<strong>You aren´t useless anymore if you can´t penetrate the DR</strong> </p><p></p><p>Maybe not useless, but also aren´t very effective either.</p></blockquote><p></p>
[QUOTE="Derren, post: 667519, member: 2518"] [b]What are we arguing about?[/b] Ok, I will try to summarize this "discussion". I don´t try to twist anyones words in favor of one other. If you feel I did, please correct me in an non-aggressive, non-insulting way. Petrosian, your arguments against the new DR are: 1. [b]The new DR encourages the carrying of "many" (exact number isn´t known) backup weapons which will resort in munchkines.[/b] Here I must ask why is carrying more than one weapon munchkin to you? (And the other way around, when you only carry one weapon are you a "True Roleplayer™"?) 2. [b]It will encourage metagaming (Like everyone knows how to fight trolls)[/b] Here you are right. But an DM can always change the DR. Also it will take some time for the players to learn what is effective against who except they read the MM 3.[b]Flavor/Logic issue. Spells can penetrate DR but magic weapons not.[/b] Correct 4.[b] The lowering of DR allows partys who aren´t properly equipped still to fight against the monster and this takes away the "heroic" aspect of seeking a strong weapon because a monster is otherwise invulnerable. [/b] Like you said DR is only a minor issue so this didn´t happen often except when the DM engineers such an situation as plot hook. But this can also be done with the new DR. As DM you can always invent a new form of DR. The others: 1. [B]The new DR adds flavor to the monsters.[/B] Correct 2. [B]A strong enchanted weapon no longer makes DR useless[/B] Correct, but weapons will still be enchanted, mostly with abilities than with +es which. The only thing which requires a high + are sundering and old style DR (If it will still be in the book) 3.[B]You aren´t useless anymore if you can´t penetrate the DR[/B] Maybe not useless, but also aren´t very effective either. [/QUOTE]
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