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Revised DR
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<blockquote data-quote="Technik4" data-source="post: 667742" data-attributes="member: 7211"><p>Petrosian: Well, as you say, YMMV. Maybe youll give it a chance if it proves to be more solid given the overall rule-set. At any rate, thank you for the discussion as it put me in perspective with the new DR. I think roughly half the time I was just playing devil's advocate anyway, but I will probably make my players go through the "perdition" of using all of the new rules, hey Im an evil guy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I was hoping to at least convince you that it may be a sound rule, but Im not sure I succeeded. At any rate, good gaming.</p><p></p><p>Elder-Basilisk: You analysis is correct. However, I fervently hope that GMW will be toned down a little, and that "Transmute Metal" or whatever spell is made will also be 3rd level. Then you have to decide, do you want to be able to buff the fighter's sword, or ready it against DR, IF you know what DR the monster you face may have.</p><p></p><p>Derren: The Golfbag of weapons can be roleplayed as Hypersmurf pointed out, or it can just be bought at early levels and relied upon. Additionally, evenutally dms (who also often times play) will know the specific DR of many creatures, as they now know some of the resistances. Hence, PCs will more often than not, after a period of playing with 3.5 at least have a 50/50 on what DR it is. Also Im not a stat guy, but I think youre far removed from "useless" or "not very effective" against DR 5/whatever. Against DR 10 its more dicey, and against 15 you better hope someone else has an answer for you.</p><p></p><p>I probably wont post to this thread much more; one final point I'll try is that under the core rules a dwarven defender can get DR 6/- and a barbarian can get DR 4/-. Would making this DR x/something diminish their abilities in an effective way? What about the monk, who at 20th level gets 20/+1. Wouldnt this ability be more powerful if it was 20/silver (although, to be fair, it would probably be 10/silver). At any rate, DR works for the players and the monsters (at higher levels).</p><p></p><p>Technik</p><p></p><p>PS- I dont think its out of hand PC, I just keep failing my fort saves when it gets late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Technik4, post: 667742, member: 7211"] Petrosian: Well, as you say, YMMV. Maybe youll give it a chance if it proves to be more solid given the overall rule-set. At any rate, thank you for the discussion as it put me in perspective with the new DR. I think roughly half the time I was just playing devil's advocate anyway, but I will probably make my players go through the "perdition" of using all of the new rules, hey Im an evil guy ;) I was hoping to at least convince you that it may be a sound rule, but Im not sure I succeeded. At any rate, good gaming. Elder-Basilisk: You analysis is correct. However, I fervently hope that GMW will be toned down a little, and that "Transmute Metal" or whatever spell is made will also be 3rd level. Then you have to decide, do you want to be able to buff the fighter's sword, or ready it against DR, IF you know what DR the monster you face may have. Derren: The Golfbag of weapons can be roleplayed as Hypersmurf pointed out, or it can just be bought at early levels and relied upon. Additionally, evenutally dms (who also often times play) will know the specific DR of many creatures, as they now know some of the resistances. Hence, PCs will more often than not, after a period of playing with 3.5 at least have a 50/50 on what DR it is. Also Im not a stat guy, but I think youre far removed from "useless" or "not very effective" against DR 5/whatever. Against DR 10 its more dicey, and against 15 you better hope someone else has an answer for you. I probably wont post to this thread much more; one final point I'll try is that under the core rules a dwarven defender can get DR 6/- and a barbarian can get DR 4/-. Would making this DR x/something diminish their abilities in an effective way? What about the monk, who at 20th level gets 20/+1. Wouldnt this ability be more powerful if it was 20/silver (although, to be fair, it would probably be 10/silver). At any rate, DR works for the players and the monsters (at higher levels). Technik PS- I dont think its out of hand PC, I just keep failing my fort saves when it gets late. :) [/QUOTE]
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