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Revised DR
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<blockquote data-quote="Petrosian" data-source="post: 670283" data-attributes="member: 1149"><p>IMO, this is simply a pair of cases of poor GM encounters.</p><p></p><p>Anytime you throw a monster with special qualities of any significant nature, you must assess its particulars against your party. The particular monster may be too fast, too hard to hit, or as in this case too hard to damage for your gang. If you select a creature to throw at your group that has special qualities that will hit them this severely, that was likely a bad GM call (if you did not provide scenario counters.)</p><p></p><p>That said...</p><p></p><p>IMO the notion of reducing some DR blocking values (the 20 in the 20/+1) seems appropriate. i don't know that i think that they all should cap at 15... i think there are some cases where higher values are acceptable. (this is espcially true if all the immunities are going to be turned into DR.)</p><p></p><p>IMO the problem of the Bypass numbers (the +1 in 2-/+1) being so low and so often bypassed as to make Dr less than a reality is simply a case of creatures assigned too LOW a bypass number for their CRs. its like the guys who did the MM did not pay attention to the wealth by level vs CR numbers or did not pay attention to the GMW scaling by level vs CR. Rasing the current bypass numbers on a case by case basis (and maybe adjusting some crs) to take wealth levels and GMW into account seems to be the precision or targetted answer to this "problem."</p><p></p><p>But regardless... even after they do 3.5e ad fix everything... the Gm will still have to stop and ask "is this beastie an appropriate challenge for my guys in this setting?"</p></blockquote><p></p>
[QUOTE="Petrosian, post: 670283, member: 1149"] IMO, this is simply a pair of cases of poor GM encounters. Anytime you throw a monster with special qualities of any significant nature, you must assess its particulars against your party. The particular monster may be too fast, too hard to hit, or as in this case too hard to damage for your gang. If you select a creature to throw at your group that has special qualities that will hit them this severely, that was likely a bad GM call (if you did not provide scenario counters.) That said... IMO the notion of reducing some DR blocking values (the 20 in the 20/+1) seems appropriate. i don't know that i think that they all should cap at 15... i think there are some cases where higher values are acceptable. (this is espcially true if all the immunities are going to be turned into DR.) IMO the problem of the Bypass numbers (the +1 in 2-/+1) being so low and so often bypassed as to make Dr less than a reality is simply a case of creatures assigned too LOW a bypass number for their CRs. its like the guys who did the MM did not pay attention to the wealth by level vs CR numbers or did not pay attention to the GMW scaling by level vs CR. Rasing the current bypass numbers on a case by case basis (and maybe adjusting some crs) to take wealth levels and GMW into account seems to be the precision or targetted answer to this "problem." But regardless... even after they do 3.5e ad fix everything... the Gm will still have to stop and ask "is this beastie an appropriate challenge for my guys in this setting?" [/QUOTE]
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