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<blockquote data-quote="Shalewind" data-source="post: 670731" data-attributes="member: 6146"><p>And when it comes down to it, that is the core of the issue. No matter what rules WoTC comes out with, it will all come down to what the DM is willing to use against the party and his ability to judge them and their resources. No level of rules tweaking is ever going to change this.</p><p></p><p>One of two things is going to happen. 1) You are going to ignore the new rules or 2) everyone will simply "shift gears", campaigns will change, attitutde will adjust and over a period of about two months, the new DR and a new set of "standard baddies" will be the norm.</p><p></p><p>New Info: "monks will have a couple of properties with unarmed attacks that will allow them to bypass certain sorts of DR."</p><p></p><p>"Magical weapons alone won't work, but only good-aligned silver ones. So, there will be DR bypass designations such as Silver, Gold, Cold Iron, Magical, Bludgeoning, etc."</p><p></p><p>"The "bypass mechanics" have generally proven very intuitive to players, meaning that they quickly figure out from context clues what they need to fight particular monsters (though I'm looking forward to their first fight with a lich...)"</p><p></p><p>I stand corrected. It does seem the play test team encourages (in at least some degree) and intended the carrying of multiple weapons. Good news for the Monks at least (well they are in a better position now) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But again, it all comes down to the DM in the first place (and to some extent what his players are). I never use 80-90% of the published monsters anyway... But I can understand how this makes a problem for people that thought the system worked one way and now it has changed... Time to core dump, adapt, and re-init... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shalewind, post: 670731, member: 6146"] And when it comes down to it, that is the core of the issue. No matter what rules WoTC comes out with, it will all come down to what the DM is willing to use against the party and his ability to judge them and their resources. No level of rules tweaking is ever going to change this. One of two things is going to happen. 1) You are going to ignore the new rules or 2) everyone will simply "shift gears", campaigns will change, attitutde will adjust and over a period of about two months, the new DR and a new set of "standard baddies" will be the norm. New Info: "monks will have a couple of properties with unarmed attacks that will allow them to bypass certain sorts of DR." "Magical weapons alone won't work, but only good-aligned silver ones. So, there will be DR bypass designations such as Silver, Gold, Cold Iron, Magical, Bludgeoning, etc." "The "bypass mechanics" have generally proven very intuitive to players, meaning that they quickly figure out from context clues what they need to fight particular monsters (though I'm looking forward to their first fight with a lich...)" I stand corrected. It does seem the play test team encourages (in at least some degree) and intended the carrying of multiple weapons. Good news for the Monks at least (well they are in a better position now) :) But again, it all comes down to the DM in the first place (and to some extent what his players are). I never use 80-90% of the published monsters anyway... But I can understand how this makes a problem for people that thought the system worked one way and now it has changed... Time to core dump, adapt, and re-init... :) [/QUOTE]
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