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Revised DR
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<blockquote data-quote="AuraSeer" data-source="post: 671351" data-attributes="member: 1331"><p>I think you've expressed my point better than I did. Good show. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The same problems do exist in the current system, and changing to special materials does not fix it. If you're about to go against a high-DR monster, the problem may become "find our first holysilver weapon" instead of "find our first +3 weapon", but it's still exactly the same problem.</p><p></p><p>The actual fix, which they have done, is to lower the amount of damage that DR absorbs. This seems to be a good idea, and it will usually prevent monsters from being immune to normal weapons. Really powerful monsters will still not be killable with rocks and sticks, but that's good, because they're the powerful monsters.</p><p></p><p>Once they have lowered the numbers, the current issues with DR are mostly fixed. The special materials thing is a completely independent change, which seems not to fix any problems at all. IMHO it won't add flavor either, and in the worst case, it may detract from the game by needlessly increasing complexity. It strikes me as purely gratutious, change for the sake of change, and there's really no point to it.</p><p></p><p>IMHO, that is.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 671351, member: 1331"] I think you've expressed my point better than I did. Good show. ;) The same problems do exist in the current system, and changing to special materials does not fix it. If you're about to go against a high-DR monster, the problem may become "find our first holysilver weapon" instead of "find our first +3 weapon", but it's still exactly the same problem. The actual fix, which they have done, is to lower the amount of damage that DR absorbs. This seems to be a good idea, and it will usually prevent monsters from being immune to normal weapons. Really powerful monsters will still not be killable with rocks and sticks, but that's good, because they're the powerful monsters. Once they have lowered the numbers, the current issues with DR are mostly fixed. The special materials thing is a completely independent change, which seems not to fix any problems at all. IMHO it won't add flavor either, and in the worst case, it may detract from the game by needlessly increasing complexity. It strikes me as purely gratutious, change for the sake of change, and there's really no point to it. IMHO, that is. [/QUOTE]
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