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Revised DR
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<blockquote data-quote="AuraSeer" data-source="post: 671596" data-attributes="member: 1331"><p>Yes, exactly. The revision will apparently make two independent changes to DR, one of which appears to be pointless.</p><p></p><p>The first change is that they are lowering DR values across the board. The current leak says that only a few of the biggest nasties, like the pit fiend, will go as high as DR 15/something. This is good IMO, because it makes monsters far less likely to be invulnerable. By the time the PCs should be facing monsters of that power, the meleers should be able to get past the DR by brute force. They'll be less effective, but not entirely useless. (You might call this "option 5" in my scenario above; the rule change will remove the great majority of places where that situation could come up.)</p><p></p><p>After that change has been made, I think DR works fine. </p><p></p><p>Then the designers make a second change, the whole "special materials" thing. This is what bugs me; DR is already fixed by this point, and these rules don't fix it any better, so I fail to see any reason they included special materials in the first place.</p><p></p><p>(Some folks complain is that GMW makes it too easy to bypass DR. I'd argue that this is an issue with the spell, not with the DR rules.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 671596, member: 1331"] Yes, exactly. The revision will apparently make two independent changes to DR, one of which appears to be pointless. The first change is that they are lowering DR values across the board. The current leak says that only a few of the biggest nasties, like the pit fiend, will go as high as DR 15/something. This is good IMO, because it makes monsters far less likely to be invulnerable. By the time the PCs should be facing monsters of that power, the meleers should be able to get past the DR by brute force. They'll be less effective, but not entirely useless. (You might call this "option 5" in my scenario above; the rule change will remove the great majority of places where that situation could come up.) After that change has been made, I think DR works fine. Then the designers make a second change, the whole "special materials" thing. This is what bugs me; DR is already fixed by this point, and these rules don't fix it any better, so I fail to see any reason they included special materials in the first place. (Some folks complain is that GMW makes it too easy to bypass DR. I'd argue that this is an issue with the spell, not with the DR rules.) [/QUOTE]
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