Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brown Jenkin" data-source="post: 675691" data-attributes="member: 2572"><p>There was a request that those of us complaining put forth alternate sugestions as to what to do that would work. The answer I came up with is based off an article just published in Dragon #304 "Guardians of the Wild." In the article they give a template for Seelie and Unseelie fey. as part of the template is:</p><p> </p><p></p><p>Granted this does not solve the problem right away as the extra damage is hit by the normal DR. </p><p></p><p>---------------------</p><p></p><p>Now for the solution:</p><p></p><p>All monsters with DR would be given this (Ex) special quality that would also apply to polymorph.</p><p></p><p><strong>special quality: </strong> <em>(instert material of choice) Vulnerability (Ex)</em> The mere touch of (instert material of choice) deals 1 point of damage to the (insert monster name here). A hit with an (instert material of choice) weapon deals an additional +xd6 points of damage. (insert monster name here) with more than 6 Hit Dice gain damage reduction. When a (insert monster name here) of 6 or more Hit Dice is hit with or touched by an (instert material of choice) weapon, calculate damage for (instert material of choice) vulnerability (1 point for a touch or normal damage +xd6 for a successful attack) as if the creature did not have damage reduction, and then calucate the rest of the damage applying normal DR as appropriate.</p><p></p><p>In addition to this change:</p><p><strong>Greater Magic Weapon</strong></p><p>Duration: 1(0) minutes/level</p><p></p><p>Leave all DRs as before.</p><p></p><p>I believe this would solve everyones problem. Creatures are resistant to damage from normal weapons, but will take damage from special material weapons as approriate to the creature's flavor. A golf bag of weapons would not be needed since a character can still rely on his favorite magic weapon. If the DR is still to high for him he can go get a special material weapon that he may have to find out about or quest for. The specialist is still rewarded for having a magical special material weapon to hunt his favorite monsters with. GMW by being limited to 1(0) minutes/level will prevent groups from relying on casting it every morning but instead it will take up valuable spell slots if you need it more than once a day and will slow down an unprepared party in combat while it is being cast. </p><p></p><p>If WotC wants to use this I give it to them freely to use as they wish.</p><p></p><p>So any comments.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 675691, member: 2572"] There was a request that those of us complaining put forth alternate sugestions as to what to do that would work. The answer I came up with is based off an article just published in Dragon #304 "Guardians of the Wild." In the article they give a template for Seelie and Unseelie fey. as part of the template is: Granted this does not solve the problem right away as the extra damage is hit by the normal DR. --------------------- Now for the solution: All monsters with DR would be given this (Ex) special quality that would also apply to polymorph. [B]special quality: [/B] [I](instert material of choice) Vulnerability (Ex)[/I] The mere touch of (instert material of choice) deals 1 point of damage to the (insert monster name here). A hit with an (instert material of choice) weapon deals an additional +xd6 points of damage. (insert monster name here) with more than 6 Hit Dice gain damage reduction. When a (insert monster name here) of 6 or more Hit Dice is hit with or touched by an (instert material of choice) weapon, calculate damage for (instert material of choice) vulnerability (1 point for a touch or normal damage +xd6 for a successful attack) as if the creature did not have damage reduction, and then calucate the rest of the damage applying normal DR as appropriate. In addition to this change: [B]Greater Magic Weapon[/B] Duration: 1(0) minutes/level Leave all DRs as before. I believe this would solve everyones problem. Creatures are resistant to damage from normal weapons, but will take damage from special material weapons as approriate to the creature's flavor. A golf bag of weapons would not be needed since a character can still rely on his favorite magic weapon. If the DR is still to high for him he can go get a special material weapon that he may have to find out about or quest for. The specialist is still rewarded for having a magical special material weapon to hunt his favorite monsters with. GMW by being limited to 1(0) minutes/level will prevent groups from relying on casting it every morning but instead it will take up valuable spell slots if you need it more than once a day and will slow down an unprepared party in combat while it is being cast. If WotC wants to use this I give it to them freely to use as they wish. So any comments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revised DR
Top