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Revised DR
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<blockquote data-quote="FireLance" data-source="post: 676317" data-attributes="member: 3424"><p>I dunno, Brown Jenkin. The real change in your suggestion seems to be reducing the duration of <em>greater magic weapon</em>. A magic weapon with a high enough plus would still make DR irrelevant. Moreover, I believe some posters have commented that by the time a party meets a DR creature, it would have enough weapons with a high enough plus so that it's no longer an issue. Giving DR creatures an additional vulnerability on top of that seems to be weakening them further.</p><p></p><p>Perhaps what could be done instead is to give a magical weapon "phantom damage" equal to twice its plus that negates DR. For example, a +2 Longsword would have 4 points of phantom damage. Against a normal creature, it would only do 1d8 + Str modifier + 2 damage. However, against a DR5/silver creature, its 4 points of phantom damage would negate 4 points of DR. The net amount of damage done would then be 1d8 + Str modifier + 2 - 1 for the remaining point of DR.</p><p></p><p>In this way, a mighty +5 weapon would blow through practically every creature's DR, except for the rare, powerful monsters that have DR 15/whatever. Even then, the remaining 5 points of DR would be covered by its inherent +5 to damage.</p><p></p><p>To balance <em>greater magic weapon</em>, perhaps this phantom damage property should be tied to the actual (normal) plus of the weapon. Hence, a normal weapon GMWed to +5 would not have any phantom damage, rendering it less useful against DR creatures.</p></blockquote><p></p>
[QUOTE="FireLance, post: 676317, member: 3424"] I dunno, Brown Jenkin. The real change in your suggestion seems to be reducing the duration of [I]greater magic weapon[/I]. A magic weapon with a high enough plus would still make DR irrelevant. Moreover, I believe some posters have commented that by the time a party meets a DR creature, it would have enough weapons with a high enough plus so that it's no longer an issue. Giving DR creatures an additional vulnerability on top of that seems to be weakening them further. Perhaps what could be done instead is to give a magical weapon "phantom damage" equal to twice its plus that negates DR. For example, a +2 Longsword would have 4 points of phantom damage. Against a normal creature, it would only do 1d8 + Str modifier + 2 damage. However, against a DR5/silver creature, its 4 points of phantom damage would negate 4 points of DR. The net amount of damage done would then be 1d8 + Str modifier + 2 - 1 for the remaining point of DR. In this way, a mighty +5 weapon would blow through practically every creature's DR, except for the rare, powerful monsters that have DR 15/whatever. Even then, the remaining 5 points of DR would be covered by its inherent +5 to damage. To balance [I]greater magic weapon[/I], perhaps this phantom damage property should be tied to the actual (normal) plus of the weapon. Hence, a normal weapon GMWed to +5 would not have any phantom damage, rendering it less useful against DR creatures. [/QUOTE]
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