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Revised DR
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<blockquote data-quote="Grog" data-source="post: 680223" data-attributes="member: 6183"><p>And why exactly is a new DR system needed to give monsters flavor? D&D already has hundreds of different monsters and a huge amount of flavor among them. Are you telling me that the only difference in flavor between an ogre and a pit fiend is the fact that the pit fiend has DR?</p><p></p><p>And while the point of the system may not be to force every fighter to carry every type of weapon, that is exactly what the system will do.</p><p></p><p></p><p></p><p>I love the way people say, "No big deal, you'll just do less damage that fight" like all it is is some kind of minor inconvienence.</p><p></p><p>People, when your damage is reduced to one-third or less than what it usually is, that is not a minor inconvienence. That is a <strong>drastic</strong> reduction in your combat capability. It has the potential to turn an encounter that was only meant to be fairly challenging into a very lethal one.</p><p></p><p>If someone is playing a fighter, and his party is facing a dangerous monster, and he finds himself unable to deal significant damage to said monster through its DR, then one of two things will happen:</p><p></p><p>A) The rest of the party will defeat the monster without any help from the fighter, which will make the player feel useless - which is no fun for the player;</p><p></p><p>or</p><p></p><p>B) The rest of the party <em>won't</em> be able to defeat the monster, and the group will have to flee for their lives, leaving a couple of dead bodies behind, or possibly end up in a TPK - also no fun for the player(s).</p><p></p><p>Of course, the fighter's player won't want either of these things to happen, so he will carry around as many different weapons as he needs to deal with monster DR - and thus, we have the golf bag of weaponry scenario.</p><p></p><p>And yes, I know players can sometimes find creative ways to deal with encounters. But sometimes they can't, and I don't want the players' fun to be smothered in those situations.</p><p></p><p></p><p></p><p>This is a ridiculous statement. I could just as easily tell you to stop praising the system until you've used it for 3 years.</p></blockquote><p></p>
[QUOTE="Grog, post: 680223, member: 6183"] And why exactly is a new DR system needed to give monsters flavor? D&D already has hundreds of different monsters and a huge amount of flavor among them. Are you telling me that the only difference in flavor between an ogre and a pit fiend is the fact that the pit fiend has DR? And while the point of the system may not be to force every fighter to carry every type of weapon, that is exactly what the system will do. I love the way people say, "No big deal, you'll just do less damage that fight" like all it is is some kind of minor inconvienence. People, when your damage is reduced to one-third or less than what it usually is, that is not a minor inconvienence. That is a [b]drastic[/b] reduction in your combat capability. It has the potential to turn an encounter that was only meant to be fairly challenging into a very lethal one. If someone is playing a fighter, and his party is facing a dangerous monster, and he finds himself unable to deal significant damage to said monster through its DR, then one of two things will happen: A) The rest of the party will defeat the monster without any help from the fighter, which will make the player feel useless - which is no fun for the player; or B) The rest of the party [i]won't[/i] be able to defeat the monster, and the group will have to flee for their lives, leaving a couple of dead bodies behind, or possibly end up in a TPK - also no fun for the player(s). Of course, the fighter's player won't want either of these things to happen, so he will carry around as many different weapons as he needs to deal with monster DR - and thus, we have the golf bag of weaponry scenario. And yes, I know players can sometimes find creative ways to deal with encounters. But sometimes they can't, and I don't want the players' fun to be smothered in those situations. This is a ridiculous statement. I could just as easily tell you to stop praising the system until you've used it for 3 years. [/QUOTE]
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