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Revised DR
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<blockquote data-quote="Technik4" data-source="post: 680711" data-attributes="member: 7211"><p>Its common sense true, but lots of people DONT buckle their seatbelts as well. Not that I really like that analogy. Most people lock their doors at night, but lots of people dont have quadruple locks, an alarm system, a neighborhood watch program, a dog, a robotic dog in case the real dog dies, a live-in security guard, etc in their house in case they get robbed.</p><p></p><p>Personally I would rule that any such golfbag thinking by the fighter is metagaming, and metagaming has a habit of getting the whole party in trouble.</p><p></p><p>Everyone that supports the golfbag theory seems to think that every fighter is some conscientious really reliable person who has a checklist of things to bring before going to the dungeon. What about the "slow" barbarian? Or the over-zealous (and overlooking) paladin? These *characters* wouldnt think to buy every weapon under the sun, even if their more paranoid players might.</p><p></p><p>I like the idea someone else was talking about, how each character sortof covers one type of special materials. The rogue has silver daggers and a silver short sword, the cleric has a holy mace and a holy sword, the wizard has a cold iron quarterstaff (the tips anyway), and the fighter wields whatever the heck he wants. If trouble comes he just requisitions whatever weapon he needs from the party "Gimme that staff...QUICK", etc.</p><p></p><p>By high levels there will almost certainly be some kind of spell to enhance whatever the fighter is using to fight any given DR, as long as the party has knowledge of what the DR penetration is. Therefore, as I said before, fighters wont "need" a golfbag, though I dont doubt paranoid fighters will have them. I just know I never wanted to play a fighter before now, but Im actually considering because the fighters job got a little trickier.</p><p></p><p>As far as what someone else said about fighters not having skill points, well look at sorcerors and clerics. If you want skill points then sacrafice AC (dex), HP (con), or something else for int.</p><p></p><p>Just as people found ways around old DR, so will people find ways around new DR, have no fear. I like to think these golfbag theories will never come to pass and one day I will make a post titled "Remember when we thought there would be golfbags on every fighter?".</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 680711, member: 7211"] Its common sense true, but lots of people DONT buckle their seatbelts as well. Not that I really like that analogy. Most people lock their doors at night, but lots of people dont have quadruple locks, an alarm system, a neighborhood watch program, a dog, a robotic dog in case the real dog dies, a live-in security guard, etc in their house in case they get robbed. Personally I would rule that any such golfbag thinking by the fighter is metagaming, and metagaming has a habit of getting the whole party in trouble. Everyone that supports the golfbag theory seems to think that every fighter is some conscientious really reliable person who has a checklist of things to bring before going to the dungeon. What about the "slow" barbarian? Or the over-zealous (and overlooking) paladin? These *characters* wouldnt think to buy every weapon under the sun, even if their more paranoid players might. I like the idea someone else was talking about, how each character sortof covers one type of special materials. The rogue has silver daggers and a silver short sword, the cleric has a holy mace and a holy sword, the wizard has a cold iron quarterstaff (the tips anyway), and the fighter wields whatever the heck he wants. If trouble comes he just requisitions whatever weapon he needs from the party "Gimme that staff...QUICK", etc. By high levels there will almost certainly be some kind of spell to enhance whatever the fighter is using to fight any given DR, as long as the party has knowledge of what the DR penetration is. Therefore, as I said before, fighters wont "need" a golfbag, though I dont doubt paranoid fighters will have them. I just know I never wanted to play a fighter before now, but Im actually considering because the fighters job got a little trickier. As far as what someone else said about fighters not having skill points, well look at sorcerors and clerics. If you want skill points then sacrafice AC (dex), HP (con), or something else for int. Just as people found ways around old DR, so will people find ways around new DR, have no fear. I like to think these golfbag theories will never come to pass and one day I will make a post titled "Remember when we thought there would be golfbags on every fighter?". Technik [/QUOTE]
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