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<blockquote data-quote="RigaMortus" data-source="post: 681254" data-attributes="member: 1077"><p>To a certain extent. Unless their characters have a Monster Manual in their possession, they aren't going to know EVERY kind of monster in the world, or their weaknesses. Heck, I'd be surprised if they were even aware of all the different types of weapon materials that are available. You know what? I've never even heard of Cold Iron until this thread came up, so it would be very presumtuatous that my character would know what it is. Maybe he would, but I am sure he wouldn't know what all the other types of "rare" materials are as well. Common sense is about in-game knowledge, not metagame knowledge. I've played characters that had no idea what Mithral or Admantine was, and I've played characters that knew what Nephelium was. Have you never played a character that DIDN'T know what something was?</p><p></p><p></p><p></p><p>Knowing travel time in-game and knowing what monsters are out in the dark world along with all their powers and weaknesses are two ENTIRELY different things.</p><p></p><p></p><p></p><p>If that is truly the way you play your character, you must carry at least one of EVERY item in the PHB. A 10 foot pole (you never know when you are gonna need to pole vault over a small pit), a 10 foot ladder (you never know when you're gonna need to climb out of the pit you fell into while pole vaulting), vial of holy water (never know when you are gonna run into a vampire inside a pit you tried to pole vault over), a monk's outfit (never know when you may find yourself in a monastery and need to dress like the locals), and so on... No harm in being prepared, right?</p><p></p><p></p><p></p><p>Interesting thought process here... So if I decide to NOT take any ranks in Escape Artist, because role-play-wise that isn't something my character would take, wouldn't the rules be <em>punishing</em> me when a Dire Lion Improve Grabs me? After all, if I took that skill I would have a better chance to escape the grab than my current BAB allows. Just as, if I took golf bag full of weapons would have improved my chances against creatures with DR. I guess in both cases I would be getting <em>punished</em> because of my roleplay choice, right?</p><p></p><p>I mean come on. I can come up with a a dozen (ok, maybe half a dozen, I am tired right now) reasons why my character would and would not choose certain things in game (feats, weapons, spells, skills). And when I choose not to pick something that would otherwise become handy later on down the road, have I been punished? Did I punish myself for the choices I made roleplay-wise?</p><p></p><p></p><p></p><p>I can agree with this. If you continually run into the same type of creature or even different creatures that have the same DR vulnerabilities, maybe you'd be wise to pick up a weapon made of the special material. There is nothing wrong with that. Heck, even the first time you meet the creature you may want to go ahead and get said weapon. But to do so in advance doesn't make much sense IMO. It is all on how you approach it.</p><p></p><p>Now when creating higher level characters, it would be acceptable that you have some more knowledge about DR of certain monsters, but you still don't know it all. Heck, even at level 20 there are still some things your character might not know about monsters and materials.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 681254, member: 1077"] To a certain extent. Unless their characters have a Monster Manual in their possession, they aren't going to know EVERY kind of monster in the world, or their weaknesses. Heck, I'd be surprised if they were even aware of all the different types of weapon materials that are available. You know what? I've never even heard of Cold Iron until this thread came up, so it would be very presumtuatous that my character would know what it is. Maybe he would, but I am sure he wouldn't know what all the other types of "rare" materials are as well. Common sense is about in-game knowledge, not metagame knowledge. I've played characters that had no idea what Mithral or Admantine was, and I've played characters that knew what Nephelium was. Have you never played a character that DIDN'T know what something was? Knowing travel time in-game and knowing what monsters are out in the dark world along with all their powers and weaknesses are two ENTIRELY different things. If that is truly the way you play your character, you must carry at least one of EVERY item in the PHB. A 10 foot pole (you never know when you are gonna need to pole vault over a small pit), a 10 foot ladder (you never know when you're gonna need to climb out of the pit you fell into while pole vaulting), vial of holy water (never know when you are gonna run into a vampire inside a pit you tried to pole vault over), a monk's outfit (never know when you may find yourself in a monastery and need to dress like the locals), and so on... No harm in being prepared, right? Interesting thought process here... So if I decide to NOT take any ranks in Escape Artist, because role-play-wise that isn't something my character would take, wouldn't the rules be [i]punishing[/i] me when a Dire Lion Improve Grabs me? After all, if I took that skill I would have a better chance to escape the grab than my current BAB allows. Just as, if I took golf bag full of weapons would have improved my chances against creatures with DR. I guess in both cases I would be getting [i]punished[/i] because of my roleplay choice, right? I mean come on. I can come up with a a dozen (ok, maybe half a dozen, I am tired right now) reasons why my character would and would not choose certain things in game (feats, weapons, spells, skills). And when I choose not to pick something that would otherwise become handy later on down the road, have I been punished? Did I punish myself for the choices I made roleplay-wise? I can agree with this. If you continually run into the same type of creature or even different creatures that have the same DR vulnerabilities, maybe you'd be wise to pick up a weapon made of the special material. There is nothing wrong with that. Heck, even the first time you meet the creature you may want to go ahead and get said weapon. But to do so in advance doesn't make much sense IMO. It is all on how you approach it. Now when creating higher level characters, it would be acceptable that you have some more knowledge about DR of certain monsters, but you still don't know it all. Heck, even at level 20 there are still some things your character might not know about monsters and materials. [/QUOTE]
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