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<blockquote data-quote="Petrosian" data-source="post: 681550" data-attributes="member: 1149"><p>[/B]</p></blockquote><p></p><p></p><p>yes, but he would know what was being sold in the weapon shop he is standing in and if he sees a "cold iron mace" and he knows that some materials are needed for some magical beasts, why would he not inquire?</p><p></p><p>The key is, by even low lecvels the prices of these things (using the current silver weapons as a guideline) is so low that it is silly to not take advantage of the opportunity. Encumbrance is not an issue and certainly wont be by the time the first couple of haversacks or bags of holding walks into play.</p><p></p><p>This is not a case of why but rather "why not"?</p><p></p><p>The tired old refrain. I knew that blessed crossbows killed rakshasas long before i played DND. I knew werewolves were hurt by silver long before i played dnd . i knew that vampires hated garlic and cast no reflections long before i played dnd. In the world of my characters, these things are not just legends but are real honest to god life threatening things.</p><p></p><p>Just because it is written down in a gaming manual does not mean the notion that it exists in the world as an even rumored quality is metagaming.</p><p></p><p>yes, none of my characters know what metagaming is.</p><p></p><p>And please, point to the post where the latter was claimed by anyone?</p><p></p><p>The holy water is dead spot on. Don't your characters get holy water? Ever? My guys will also tend to do things like get cure disease stuff, anti-poisons stuff, alchemist fire, tanglefoot bags and so on. They dont get them because they KNOW they will be needed in the next adventure but because they dont know they wont.</p><p></p><p>In a sense yes, except that skills are a too few element. You cannot get them all or even close so its a matter of which holes will you leave open not "will you leave any." </p><p></p><p>The golf baggie is so cheap that its not a case of choosing to leave one open because you cannot cover them all, its just a roleplaying issue. With skills you spent those skills elsewhere and presumably got benefits. </p><p></p><p>There are always going to be cases where those who PLAY THE GAME win out over those who PLAY THE CHARACTER. The key is, lets not add more of them. lets not make it something that will figure directly into the character's main focus... being a fighter and doing damage to the bad guys.</p><p></p><p></p><p>the more cases and ways we add to make the PLAY THE GAME guy win out over the PLAY THE CHARACTER guy the worse this gets.</p><p></p><p>Well it seems to me that after seeing silver needed here and iron needed there when i next go into a weapons shop and see iron weapons and silver weapons and brass weapons and wolvesbane scneted weapons i am pretty stoopid if i just decide" nah, probably not real." if by expending a few coins, at the level when i am looking at easily handing over thousands for magic weapons and such, i can provide some cover to this issue, why wouldn't i?</p><p></p><p></p><p></p><p></p><p>Does the fact that my character decides to carry or even decides it makes sense to carry some extra rations mean to you that I MUST BE CLAIMING total knowledge of every food in the world, every way of cooking it, and precise knowledge of every travel time from here to there?</p><p></p><p>No? </p><p></p><p>Then why does my character wanting to carry a silver, a blunt an iron a piercing a brass and so on weapon collection make you jump up and down about all this perfect knowledge nonsense?</p><p></p><p>Just curious?</p><p></p><p>If the MM included rules on rations and quality of cooking would you be jumping the metagaming bandwagon everytime the pCS bought food?</p><p>[/QUOTE]</p>
[QUOTE="Petrosian, post: 681550, member: 1149"] [/B][/QUOTE] yes, but he would know what was being sold in the weapon shop he is standing in and if he sees a "cold iron mace" and he knows that some materials are needed for some magical beasts, why would he not inquire? The key is, by even low lecvels the prices of these things (using the current silver weapons as a guideline) is so low that it is silly to not take advantage of the opportunity. Encumbrance is not an issue and certainly wont be by the time the first couple of haversacks or bags of holding walks into play. This is not a case of why but rather "why not"? The tired old refrain. I knew that blessed crossbows killed rakshasas long before i played DND. I knew werewolves were hurt by silver long before i played dnd . i knew that vampires hated garlic and cast no reflections long before i played dnd. In the world of my characters, these things are not just legends but are real honest to god life threatening things. Just because it is written down in a gaming manual does not mean the notion that it exists in the world as an even rumored quality is metagaming. yes, none of my characters know what metagaming is. And please, point to the post where the latter was claimed by anyone? The holy water is dead spot on. Don't your characters get holy water? Ever? My guys will also tend to do things like get cure disease stuff, anti-poisons stuff, alchemist fire, tanglefoot bags and so on. They dont get them because they KNOW they will be needed in the next adventure but because they dont know they wont. In a sense yes, except that skills are a too few element. You cannot get them all or even close so its a matter of which holes will you leave open not "will you leave any." The golf baggie is so cheap that its not a case of choosing to leave one open because you cannot cover them all, its just a roleplaying issue. With skills you spent those skills elsewhere and presumably got benefits. There are always going to be cases where those who PLAY THE GAME win out over those who PLAY THE CHARACTER. The key is, lets not add more of them. lets not make it something that will figure directly into the character's main focus... being a fighter and doing damage to the bad guys. the more cases and ways we add to make the PLAY THE GAME guy win out over the PLAY THE CHARACTER guy the worse this gets. Well it seems to me that after seeing silver needed here and iron needed there when i next go into a weapons shop and see iron weapons and silver weapons and brass weapons and wolvesbane scneted weapons i am pretty stoopid if i just decide" nah, probably not real." if by expending a few coins, at the level when i am looking at easily handing over thousands for magic weapons and such, i can provide some cover to this issue, why wouldn't i? Does the fact that my character decides to carry or even decides it makes sense to carry some extra rations mean to you that I MUST BE CLAIMING total knowledge of every food in the world, every way of cooking it, and precise knowledge of every travel time from here to there? No? Then why does my character wanting to carry a silver, a blunt an iron a piercing a brass and so on weapon collection make you jump up and down about all this perfect knowledge nonsense? Just curious? If the MM included rules on rations and quality of cooking would you be jumping the metagaming bandwagon everytime the pCS bought food? [/QUOTE]
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