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<blockquote data-quote="Grog" data-source="post: 682188" data-attributes="member: 6183"><p><strong>Re: Preparation vs Paranoia 101</strong></p><p></p><p></p><p></p><p>Obviously you have never gone on an extended camping trip.</p><p></p><p>Go talk to some experienced campers. They will all tell you that you <strong>always</strong> take extra food with you when you're going on a long trip away from civilization.</p><p></p><p>Yes, it would be paranoid to take four weeks worth of food with you if you were going on an overnight camping trip 15 miles from town. But if you were going on a 2 week river trip WAY out in the wilderness? Any experienced camper would tell you that he'd take <strong>at least</strong> 3 weeks worth of food for a trip like that, and 4 weeks probably wouldn't be totally out of the question. Stuff like beef jerky and dried fruit is easy to carry.</p><p></p><p>Because, as anyone with an ounce of common sense will tell you, it's better to get back to town with some extra food than it is to have something go wrong and be stuck out in the middle of nowhere with no food at all.</p><p></p><p>Even the Boy Scouts understand this.</p><p></p><p></p><p></p><p>Again, this is not paranoia, no matter how much you try to claim it is. It's just common sense.</p><p></p><p>A silver weapon doesn't cost very much money and it's easy to carry because you can just put it in your haversack, so it's perfectly reasonable for characters to carry them around.</p><p></p><p>Because as anyone with an ounce of common sense will tell you, it's better to carry around a silver sword that you never use than it is to be attacked by a werewolf and have no way to defend yourself against it.</p><p></p><p></p><p></p><p>If a DM punishes a player who takes the perfectly reasonable step of preparing for the unknown by arming himself with special material weapons he knows he might need, then it is the DM who is metagaming. Not the player.</p><p></p><p>Would you also punish your players for taking extra rations when they went on a wilderness trek? Because it's exactly the same concept at work.</p><p></p><p></p><p></p><p>In your campaign, that may be the case. It doesn't mean it'll be the case in every campaign, and it doesn't mean that your players won't take the reasonable and sensible step of getting anti-DR weapons just in case.</p></blockquote><p></p>
[QUOTE="Grog, post: 682188, member: 6183"] [b]Re: Preparation vs Paranoia 101[/b] Obviously you have never gone on an extended camping trip. Go talk to some experienced campers. They will all tell you that you [b]always[/b] take extra food with you when you're going on a long trip away from civilization. Yes, it would be paranoid to take four weeks worth of food with you if you were going on an overnight camping trip 15 miles from town. But if you were going on a 2 week river trip WAY out in the wilderness? Any experienced camper would tell you that he'd take [b]at least[/b] 3 weeks worth of food for a trip like that, and 4 weeks probably wouldn't be totally out of the question. Stuff like beef jerky and dried fruit is easy to carry. Because, as anyone with an ounce of common sense will tell you, it's better to get back to town with some extra food than it is to have something go wrong and be stuck out in the middle of nowhere with no food at all. Even the Boy Scouts understand this. Again, this is not paranoia, no matter how much you try to claim it is. It's just common sense. A silver weapon doesn't cost very much money and it's easy to carry because you can just put it in your haversack, so it's perfectly reasonable for characters to carry them around. Because as anyone with an ounce of common sense will tell you, it's better to carry around a silver sword that you never use than it is to be attacked by a werewolf and have no way to defend yourself against it. If a DM punishes a player who takes the perfectly reasonable step of preparing for the unknown by arming himself with special material weapons he knows he might need, then it is the DM who is metagaming. Not the player. Would you also punish your players for taking extra rations when they went on a wilderness trek? Because it's exactly the same concept at work. In your campaign, that may be the case. It doesn't mean it'll be the case in every campaign, and it doesn't mean that your players won't take the reasonable and sensible step of getting anti-DR weapons just in case. [/QUOTE]
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