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Revised DR
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<blockquote data-quote="WizarDru" data-source="post: 682529" data-attributes="member: 151"><p>I think that's a valid point. The fighters benefit from these rules, IMHO, they aren't being punished. Since we can reasonably assume that most creatures will have DR5/X, and a lesser number DR10/X, the fighters will be just fine. A +1 Sword, power attack, weapon specialization, and you'll be doing plenty of damage at the appropriate level. Bards, rogues and clerics won't be doing as well, but they have other skills to help them, and probably will change somewhat under 3.5e.</p><p></p><p>My problem with DR is that under the current system, it's not just flavorless, it usually not terribly effective for the monsters in question. Scrolling down the SRD, the first monster (animated objects notwithstanding) that meets my eyes that has DR is the Barghest. CR4, with DR 15/+1, average of 33 hps. Horribly dangerous bugger. Unless you have a +1 Sword, Magic Weapon memorized, or some offensive spells memorized. Give the fighter a magic or enchanted sword, and it's over in two turns, maybe three if he's unlucky and no one else contributes.</p><p></p><p>How about the Bodak? A CR8 creature that kills with it's gaze attack, the terror of many a party. DR 15/silver, 58 hps. Immune to electricty, 20 resistance for fire/cold, and vulnerable to light. <em>Whoopee.</em> Why even bother GIVING him DR? If a party facing a CR8 creature doesn't have a fighter with a +1 weapon or a weapon with GMW running on it, something's out of whack. Otherwise, it's a waste. It's flavorless, dull, and if it's there to simulate something via a game mechanic, it's not working. He's there to be killed by the cleric or mage, not the fighter....unless he has the right weapon, in which case he fall like a tentpeg unless the fighter fails a DC 15 FORT save (which he has a better than 50% chance of doing at 8th level with no buffs).</p><p></p><p>The current rules punish a party for not having the mage or cleric memorize Greater Magic Weapon more than the proposed version would, IMHO. Mind you, I'm not even certain that forcing the players to carry more than one weapon is such a terrible thing, to begin with. The archer would normally carry several types of arrows, and the average fighter would usually carry more than one weapon. Rogues and rangers commonly have more than weapon, often wielded together or situationally. Wizards, Clerics and Druids have to select the optimal spells for the future, why not warriors selecting weapons? Adherence to the cost limitations mean that the players will make a choice: variety versus power. Either get three swords with special qualities, or one powerful one. Get a +1 Silver sword, +1 Cold Iron Mace and +1 Gold Sword....or get a +3 Flaming Scimitar.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 682529, member: 151"] I think that's a valid point. The fighters benefit from these rules, IMHO, they aren't being punished. Since we can reasonably assume that most creatures will have DR5/X, and a lesser number DR10/X, the fighters will be just fine. A +1 Sword, power attack, weapon specialization, and you'll be doing plenty of damage at the appropriate level. Bards, rogues and clerics won't be doing as well, but they have other skills to help them, and probably will change somewhat under 3.5e. My problem with DR is that under the current system, it's not just flavorless, it usually not terribly effective for the monsters in question. Scrolling down the SRD, the first monster (animated objects notwithstanding) that meets my eyes that has DR is the Barghest. CR4, with DR 15/+1, average of 33 hps. Horribly dangerous bugger. Unless you have a +1 Sword, Magic Weapon memorized, or some offensive spells memorized. Give the fighter a magic or enchanted sword, and it's over in two turns, maybe three if he's unlucky and no one else contributes. How about the Bodak? A CR8 creature that kills with it's gaze attack, the terror of many a party. DR 15/silver, 58 hps. Immune to electricty, 20 resistance for fire/cold, and vulnerable to light. [i]Whoopee.[/i] Why even bother GIVING him DR? If a party facing a CR8 creature doesn't have a fighter with a +1 weapon or a weapon with GMW running on it, something's out of whack. Otherwise, it's a waste. It's flavorless, dull, and if it's there to simulate something via a game mechanic, it's not working. He's there to be killed by the cleric or mage, not the fighter....unless he has the right weapon, in which case he fall like a tentpeg unless the fighter fails a DC 15 FORT save (which he has a better than 50% chance of doing at 8th level with no buffs). The current rules punish a party for not having the mage or cleric memorize Greater Magic Weapon more than the proposed version would, IMHO. Mind you, I'm not even certain that forcing the players to carry more than one weapon is such a terrible thing, to begin with. The archer would normally carry several types of arrows, and the average fighter would usually carry more than one weapon. Rogues and rangers commonly have more than weapon, often wielded together or situationally. Wizards, Clerics and Druids have to select the optimal spells for the future, why not warriors selecting weapons? Adherence to the cost limitations mean that the players will make a choice: variety versus power. Either get three swords with special qualities, or one powerful one. Get a +1 Silver sword, +1 Cold Iron Mace and +1 Gold Sword....or get a +3 Flaming Scimitar. [/QUOTE]
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