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Revised DR
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<blockquote data-quote="Technik4" data-source="post: 683995" data-attributes="member: 7211"><p>Petrosian: Special Materials DR can at the same time be a wonderful injection of flavor and story and not affect the majority of creatures in the MM.</p><p></p><p>Per my post, from what we know now, only feys will have DR that dont already.</p><p></p><p>Actually going through the MM I was a little surprised, I would guess just by looking at the pictures whether or not a creature would have DR (Im not one of those that remembers all of these things) and I was right in all but 1 or 2 cases. The grick surprised me based on the name and the picture, but I must admit Ive never fought one.</p><p></p><p>Remember, according to what we know there will still be magical DR.</p><p></p><p>"Thursday morning, Mary Elizabeth Allen from WoTC Marketing; Anthony Valterra, the Category Manager for D&D; and Andy Collins, D&D R&D spoke to an invitation-only meeting of judges and volunteers about the upcoming D&D revision, which they called 3.5."</p><p></p><p><snip></p><p></p><p>"DR (Damage reduction) is being changed. Today it's hierarchical - a monster with DR 10/+1 can be hit by +2 weapons, for example. The change is to be more specific - DR 10/holy silver means just that. Magical weapons alone won't work, but only good-aligned silver ones. So, there will be DR bypass designations such as Silver, Gold, Cold Iron, Magical, Bludgeoning, etc. The DRs are also being lowered to make them more reasonable, and monks will have a couple of properties with unarmed attacks that will allow them to bypass certain sorts of DR. "</p><p></p><p>It was also stated that demons and devils would require holysilver. Both of them, and that probably includes the Fiendish template. Bludgeoning we know comes into play against a few monsters and skeletons. Cold Iron is vs Fey (as of yet, undetermined quantity, but there arent that many fey in the MM period). Silver is presently against many creatures in the MM. That leaves "gold" unaccounted for.</p><p></p><p>I speculate that golems, dragons, and elementals will retain magical DR with reduced values (for the amount reduced, not the plus required). I would furthermore speculate that Gold is the necessary ingredient to hurt celestials (dont have any of my older MMs so I cant look up if they were vulnerable to something in earlier editions). If gold does not do this, then maybe "evil-aligned" silver is required to hurt celestials. At which point I have no idea what gold would be for, possibly some of the creatures that presently use silver, so silver would be recognized as "the" material to fight outsiders.</p><p></p><p>So, yes this will inject some story into those said monsters. No, it does not appear rampant enough (imo) to justify a golfbag of weapons at almost any point.</p><p></p><p>The changes are not meant to be sweeping, rather they are supposed to do exactly what DR appears to be doing, injecting some needed (as in, was designed to work one way, worked one way in earlier editions, hence it is NEEDED in this edition) alterations.</p><p></p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 683995, member: 7211"] Petrosian: Special Materials DR can at the same time be a wonderful injection of flavor and story and not affect the majority of creatures in the MM. Per my post, from what we know now, only feys will have DR that dont already. Actually going through the MM I was a little surprised, I would guess just by looking at the pictures whether or not a creature would have DR (Im not one of those that remembers all of these things) and I was right in all but 1 or 2 cases. The grick surprised me based on the name and the picture, but I must admit Ive never fought one. Remember, according to what we know there will still be magical DR. "Thursday morning, Mary Elizabeth Allen from WoTC Marketing; Anthony Valterra, the Category Manager for D&D; and Andy Collins, D&D R&D spoke to an invitation-only meeting of judges and volunteers about the upcoming D&D revision, which they called 3.5." <snip> "DR (Damage reduction) is being changed. Today it's hierarchical - a monster with DR 10/+1 can be hit by +2 weapons, for example. The change is to be more specific - DR 10/holy silver means just that. Magical weapons alone won't work, but only good-aligned silver ones. So, there will be DR bypass designations such as Silver, Gold, Cold Iron, Magical, Bludgeoning, etc. The DRs are also being lowered to make them more reasonable, and monks will have a couple of properties with unarmed attacks that will allow them to bypass certain sorts of DR. " It was also stated that demons and devils would require holysilver. Both of them, and that probably includes the Fiendish template. Bludgeoning we know comes into play against a few monsters and skeletons. Cold Iron is vs Fey (as of yet, undetermined quantity, but there arent that many fey in the MM period). Silver is presently against many creatures in the MM. That leaves "gold" unaccounted for. I speculate that golems, dragons, and elementals will retain magical DR with reduced values (for the amount reduced, not the plus required). I would furthermore speculate that Gold is the necessary ingredient to hurt celestials (dont have any of my older MMs so I cant look up if they were vulnerable to something in earlier editions). If gold does not do this, then maybe "evil-aligned" silver is required to hurt celestials. At which point I have no idea what gold would be for, possibly some of the creatures that presently use silver, so silver would be recognized as "the" material to fight outsiders. So, yes this will inject some story into those said monsters. No, it does not appear rampant enough (imo) to justify a golfbag of weapons at almost any point. The changes are not meant to be sweeping, rather they are supposed to do exactly what DR appears to be doing, injecting some needed (as in, was designed to work one way, worked one way in earlier editions, hence it is NEEDED in this edition) alterations. Technik [/QUOTE]
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