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Revised Drider: Comments Please!
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<blockquote data-quote="Sylrae" data-source="post: 4847096" data-attributes="member: 48520"><p>Thanks. Yeah, you make a good point, maybe I'll tweak the skill points and give averages instead of taking the max on the skills that got combined, or maybe give conditional bonuses. Afterall, theyre not actual ranks, its a racial bonus.</p><p></p><p>[Edit: I dropped the Perception to 6, but I kept the stealth. In the case of the drider, theyre in the underdark where sound is all funny anyways, I'd just narrate it as though he can use his hide wile moving, they hear the 8 skittering legs, but the cant find them, then he drops down on top of them]</p><p></p><p>I like him having better senses than a Drow though, He picked up spider traits, and he's gotta act more like a spider now, unless he found some exiled Drider community somewhere he'll be hunting prey like an animal.</p><p></p><p>As for challenge rating, I'd say 4-5, not 3-4. Keep in mind this guy will have a class level. He used to be humanoid. And you'll want to give him fitting gear. Plus he has all the drow abilities, and theyre like a +1 CR on their own.</p><p></p><p>I think the problem with the MM Drider is that it's a conversion of the 2e Drider, instead of a recreation based on the 3e Drow. Drow lost a bunch of abilities in the transition to 3e. Alot of things that were innate abilities became things on commonly owned magic items, but the Drow now keep their abilities in the world above.</p><p></p><p>Having driders built like this has additional benefits too. Like now I can make different types of driders based on different D&D spiders.</p><p></p><p>And the Bebilith Drider is now a possibility (for scaring the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of your players).</p><p></p><p>I didnt follow the template completely exactly though. He should have lost the poison, but what fun is a non poisonous spider? I mean, he's not likely to bite you, but I like the idea of the monster drooling on his weapon before attacking the party. It's creepy and evocative. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>for "Type" I kept him an aberration like in the MM, instead of taking the one the template suggested.</p><p></p><p>Finally, for whatever reason, all the MM Monstrous spiders have tremorsense 60. I thought that was silly. I can see 60 for a Small sized spider. So I gave this guy 120. If I ever do anything wieht a medium monstrous spider, he'll get it with a range of 90, and I'll adjust from there. etc.</p><p></p><p>This drider is less magic and more spider. and I think that's a good thing.</p><p></p><p>I'm still looking for help assigning this guy an LA though. Can you guys gimme a hand?</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4847096, member: 48520"] Thanks. Yeah, you make a good point, maybe I'll tweak the skill points and give averages instead of taking the max on the skills that got combined, or maybe give conditional bonuses. Afterall, theyre not actual ranks, its a racial bonus. [Edit: I dropped the Perception to 6, but I kept the stealth. In the case of the drider, theyre in the underdark where sound is all funny anyways, I'd just narrate it as though he can use his hide wile moving, they hear the 8 skittering legs, but the cant find them, then he drops down on top of them] I like him having better senses than a Drow though, He picked up spider traits, and he's gotta act more like a spider now, unless he found some exiled Drider community somewhere he'll be hunting prey like an animal. As for challenge rating, I'd say 4-5, not 3-4. Keep in mind this guy will have a class level. He used to be humanoid. And you'll want to give him fitting gear. Plus he has all the drow abilities, and theyre like a +1 CR on their own. I think the problem with the MM Drider is that it's a conversion of the 2e Drider, instead of a recreation based on the 3e Drow. Drow lost a bunch of abilities in the transition to 3e. Alot of things that were innate abilities became things on commonly owned magic items, but the Drow now keep their abilities in the world above. Having driders built like this has additional benefits too. Like now I can make different types of driders based on different D&D spiders. And the Bebilith Drider is now a possibility (for scaring the :):):):) out of your players). I didnt follow the template completely exactly though. He should have lost the poison, but what fun is a non poisonous spider? I mean, he's not likely to bite you, but I like the idea of the monster drooling on his weapon before attacking the party. It's creepy and evocative. :) for "Type" I kept him an aberration like in the MM, instead of taking the one the template suggested. Finally, for whatever reason, all the MM Monstrous spiders have tremorsense 60. I thought that was silly. I can see 60 for a Small sized spider. So I gave this guy 120. If I ever do anything wieht a medium monstrous spider, he'll get it with a range of 90, and I'll adjust from there. etc. This drider is less magic and more spider. and I think that's a good thing. I'm still looking for help assigning this guy an LA though. Can you guys gimme a hand? [/QUOTE]
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