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Revised druid - need some help
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<blockquote data-quote="Kerrick" data-source="post: 5052649" data-attributes="member: 4722"><p>Not really familiar with that one.</p><p></p><p></p><p>It's not a matter of "domination" so much as "exerting control over it" (though even that's not really accurate). I agree that druids work in concert with nature. I dunno... I could change it to "master" instead of "lord", but it would effectively be the same thing.</p><p></p><p></p><p>I know.. that's why I hate the retraining rules. The original version of the druid (which you can see <a href="http://project-phoenix.wikidot.com/classes:druid" target="_blank">here</a> used a talent tree system - four masteries, and you could advance in any or all of them as you wished. The problem is, a lot of the abilities kinda sucked. After I revised some of the other classes, I decided to go back to the druid and maybe remake it kind of where you have the four masteries and a pool of abilities for each.</p><p></p><p>Looking at it now, though, I see where I went wrong. I should probably do it like the <a href="http://project-phoenix.wikidot.com/classes:fighter" target="_blank">fighter</a> - four masteries and a pool of <em>all</em> the abilities, divided up by tier, with prereqs for the higher-level/more powerful stuff. A Verdant Lord could choose low-level Beastlord abilities, but the upper-tier abilities would be restricted to the Beastlord only.</p><p></p><p></p><p>I'm not familiar with SWSE, but talent trees are pretty much what I was going for.</p><p></p><p></p><p>I kind of revised the rogue, too - I extended the special abilities to start at L2 and divided them into Lesser, Moderate, and Greater, so they have a larger pool of things to choose from.</p><p></p><p></p><p>See above. I think we came to the same conclusion.</p><p></p><p></p><p>Thanks. I'll go over this and reshape it a bit, and I'll post a new version later.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5052649, member: 4722"] Not really familiar with that one. It's not a matter of "domination" so much as "exerting control over it" (though even that's not really accurate). I agree that druids work in concert with nature. I dunno... I could change it to "master" instead of "lord", but it would effectively be the same thing. I know.. that's why I hate the retraining rules. The original version of the druid (which you can see [url=http://project-phoenix.wikidot.com/classes:druid]here[/url] used a talent tree system - four masteries, and you could advance in any or all of them as you wished. The problem is, a lot of the abilities kinda sucked. After I revised some of the other classes, I decided to go back to the druid and maybe remake it kind of where you have the four masteries and a pool of abilities for each. Looking at it now, though, I see where I went wrong. I should probably do it like the [url=http://project-phoenix.wikidot.com/classes:fighter]fighter[/url] - four masteries and a pool of [I]all[/I] the abilities, divided up by tier, with prereqs for the higher-level/more powerful stuff. A Verdant Lord could choose low-level Beastlord abilities, but the upper-tier abilities would be restricted to the Beastlord only. I'm not familiar with SWSE, but talent trees are pretty much what I was going for. I kind of revised the rogue, too - I extended the special abilities to start at L2 and divided them into Lesser, Moderate, and Greater, so they have a larger pool of things to choose from. See above. I think we came to the same conclusion. Thanks. I'll go over this and reshape it a bit, and I'll post a new version later. [/QUOTE]
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