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Revised druid - need some help
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<blockquote data-quote="nonsi256" data-source="post: 5080806" data-attributes="member: 86164"><p style="text-align: left">Hey Kerrick,</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">I hate to be the spoilsport, but to my better judgment, there’s absolutely no punch in the features you've presented. There’s nothing in them that can’t be accomplished just as (or even more) easily with spells. And prereqs for class features seem quite out of place and an unjust.</p><p> <p style="text-align: left">What I’m trying to say, is that it seems that omitting them would have negligible to zero implications on a character’s overall power or survivability.</p><p> <p style="text-align: left">Furthermore, there are so few of them, and the long descriptions make them quite cumbersome for in-game use. You should find a way to use shorter descriptions without losing info (e.g. using preliminary notes that, among other things, specify that unless noted otherwise, in all cases of summoning, a summoned creature does its best to serve (just an idea of the top of my head)).</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">Also, I don’t understand why you find it appropriate to create separate routes. A druid is supposed to bond with nature – to be a living conscious extension of it and tap into all its aspects (animal, plant and the elements (including weather)).</p><p> <p style="text-align: left">Granting all aspects won’t make it overpowered in any particular area, just a lot more versatile and interesting.</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p><p> <p style="text-align: left">One last thing. When making changes, see if you could attach a file (with a level-progression table, of course) whenever you change things in a class.</p><p> <p style="text-align: left">It’s a lot easier, for me at least, to assess things when I see everything in a single document and can check how everything fits in the big picture.</p><p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="nonsi256, post: 5080806, member: 86164"] [LEFT]Hey Kerrick,[/LEFT] [LEFT] [/LEFT] [LEFT]I hate to be the spoilsport, but to my better judgment, there’s absolutely no punch in the features you've presented. There’s nothing in them that can’t be accomplished just as (or even more) easily with spells. And prereqs for class features seem quite out of place and an unjust.[/LEFT] [LEFT]What I’m trying to say, is that it seems that omitting them would have negligible to zero implications on a character’s overall power or survivability.[/LEFT] [LEFT]Furthermore, there are so few of them, and the long descriptions make them quite cumbersome for in-game use. You should find a way to use shorter descriptions without losing info (e.g. using preliminary notes that, among other things, specify that unless noted otherwise, in all cases of summoning, a summoned creature does its best to serve (just an idea of the top of my head)).[/LEFT] [LEFT] [/LEFT] [LEFT]Also, I don’t understand why you find it appropriate to create separate routes. A druid is supposed to bond with nature – to be a living conscious extension of it and tap into all its aspects (animal, plant and the elements (including weather)).[/LEFT] [LEFT]Granting all aspects won’t make it overpowered in any particular area, just a lot more versatile and interesting.[/LEFT] [LEFT] [/LEFT] [LEFT]One last thing. When making changes, see if you could attach a file (with a level-progression table, of course) whenever you change things in a class.[/LEFT] [LEFT]It’s a lot easier, for me at least, to assess things when I see everything in a single document and can check how everything fits in the big picture.[/LEFT] [LEFT] [/LEFT] [/QUOTE]
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